Old School RuneScape!

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376
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/osrslmao on 2025-12-10 15:10:21+00:00.


Method: POH Fairy ring --> Furnace with double mould --> Sailor's Amulet to Deepfin Point --> Repeat

So i've seen a lot of people saying its not even 30% better etc and thought i'd give it a go for an hr to get some actual rates with efficient banking

I got 6256 cannonballs made in 1 hr

You get around ~4400-4800 per hr afking at regular furnace with double mould which makes this 30-33% faster.

Considering the whole point of this was supposed to be ''cannonballs made twice as fast'' (still technically true as the furnace does make them 2x quicker) it really does not feel worth it for so much more effort for only 1/3 more cballs made.

I'm not sure how this could be fixed, maybe just move the furnace to an island with a buildable bank chest or something.

Thanks for reading

377
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Mandowan on 2025-12-10 15:05:26+00:00.

378
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/JagexSarnie on 2025-12-10 15:03:07+00:00.

379
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Sevenpeter on 2025-12-10 14:25:44+00:00.

380
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Gidedeon on 2025-12-10 14:00:15+00:00.

381
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Solo_Jawn on 2025-12-10 11:51:51+00:00.


Just imagine at 99 range you're reduced to shooting iron and bronze arrows with your twisted bow. That's just non-nonsensical.

Of course instancing the shop would only be a bandaid fix for the larger issue of smelting cballs being terrible. Long-term smelting sailing cballs needs to be decoupled from dwarven cballs so that smelting them can be balanced.

I'm aware the Ancient Furnace exists, but at only a 30% speed increase, all things considered, its still more time efficient to use iron/bronze cballs. I'd love to smelt my 50k addy bars into addy cballs but there's just no reason to at the moment.


Edit: It appears my initial explanation was poor so I'd like to clarify -

The meta right now if you want to spend your time in the most efficient manner is to buy iron cannonballs(and mith when available). The amount of time it takes to smelt adamant cannonballs, even with double mold and the Ancient Furnace, is not made up for by the +11 max hits(its actually closer to +7 max hits because the interns do 30% reduced damage).

There is no resource grind to skip as smelting the cannonballs yourself currently makes about as much sense as crafting blood runes instead of buying them if you have the GP(Obviously to a bit of a lesser degree, but the point still stands).

I have 50k adamant bars locked and loaded that I prepped in the weeks before sailing released. I would actually prefer if smelting was better because the game play loop is way more enjoyable than shopscape.

382
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Humble_Stop_6030 on 2025-12-10 08:32:37+00:00.

383
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Sorchara on 2025-12-10 12:16:14+00:00.

384
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/loopuleasa on 2025-12-10 11:55:27+00:00.


Varlamore wildlands are such a pretty, but barren cosmetic place, full of trees and animals that you cannot interact. It always takes me out of it immersion. It is all cosmetic and doesn't fit the old school mmo vibe of osrs.

I want to see cows and goblins and be able to hit them. Why does the tapir not have a combat level? Why are the umbrella trees not choppable, or harvestable for palm leaves or something.

Varlamore did many good things, but I always found it immersion breaking how uninteractible the beautiful wildlands are.

385
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/emptycheesy on 2025-12-10 11:42:27+00:00.

386
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Bill_Wanna_Kill on 2025-12-10 11:35:06+00:00.

387
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/West-Solid5961 on 2025-12-10 11:13:08+00:00.


Once shadowbanned, dropped items should never appear to other players.

Trades should never succeed.

Grand exhange orders should never be fulfilled.

If PKd, instead of dropping loot, the PKer should get a note containing the bot's name, which they can showcase in their POH.

Dont announce bot bans to their owner. Let them waste time figuring it out themselves

388
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/JagexRach on 2025-12-10 10:45:50+00:00.

389
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Bosomtwe on 2025-12-10 08:55:29+00:00.

390
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/plok742 on 2025-12-10 07:50:02+00:00.

391
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Teh_Spike on 2025-12-10 06:04:04+00:00.

392
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/supermii2 on 2025-12-10 03:35:08+00:00.


General Sailing Improvements

  • On boat recovery, all facilities are removed and boats are reverted to their original state when bought. (Boat name remains the same)
  • Boat facilities can only be removed, moved or modified with the facility hammer, a 1/3k drop from port tasks.
  • To prevent clutter on the UI, facilities can only be activated if the player is standing next to it. The gale catcher is reworked to require the player to temporarily release the helm to move to the gale catcher, causing the unhelmed boat to dash forward.
  • Current duck only moves if the player's boat is adjacent to but not on the duck
  • Portable weather station readings require the boat to be on the exact location and orientation, the correct type of boat and the player to be on the exact location on the boat.
  • That one lost supplies crate on gwenith glide, right after the purple portal, has been moved 2 tiles south only if the player has a bond in their bond pouch.
  • Medallion of the Deep on creation now awards 2000 Defense XP and unlocks Chivalry.
  • Sailing cape perk now provides unlocks the ability to use previously removed boat names.
  • Small key (ynsdail) renamed to small ke (nsdail)

Crew Improvements:

  • Crew now select a random facility on login.
  • Crew operating the helm can no longer trim sails, but provide a 5xp sailing drop every time they would have trimmed sails for a boost.
  • Crew unassigned during barracuda trials are considered lost at sea, and can only be unlocked again via the castaway random event.
  • Crew registrar can be reached through NPC contact spell when the player is at a port with a crew registrar
  • Crew assigned to cannons can now be set to abandon ship on aggression by NPC, requiring the boat to be recovered.
  • Moving the boat with crew operating the helm no longer interrupts the player character's actions if they are currently working on a different facility.

Salvaging Improvements:

  • Salvor paint now comes from all types of salvage, and is no longer part of the collection log.
  • Gems, seeds, herbs, and fish from cleaning salvage are now stored automatically if the player has the appropriate open container in their inventory. This requires the player to complete barbarian training and obtain the untradeable scroll of keeping things in an open container in a moving vehicle, which is a rare drop from barbarian pyre ships with chewed bones.
  • Gem bag can now hold onyx and zenyte.

Ship Combat and Slayer Improvements:

  • Sea monsters now take full damage from normal weapons. Cannon damage and sea monster HP have been scaled up according to invocations set at Tombs of Amascut, with loot scaling appropriately too. If the invocation is too low, kills do not count for slayer tasks.
  • Sea monsters now slow the player's ship on aggro.
  • Sea monsters can now be looted using telegrab, but give the player less items than what they would have gotten looting normally
  • Gryphon and Frost dragon slayer task weights slightly increased, and are only available via Konar.
  • Gryphons, terns, osprey, albatross, and frigatebirds count toward Bird slayer assignments if they are damaged with melee weapons.

Other fixes:

  • The log raft to Mac's Island now requires 104 sailing to board.
  • Farm guild seed vault can now hold all items considered seeds botanically.
  • Coral farming patches can now be composted, but have no effect other than providing farming XP.
  • New seeds can now be found in bird nests obtained from Wyson.

Combination cosmetics

  • Any cape except the champions cape can now be used to create cosmetic sails.
  • Slayer helm can now be combined with the slayer cape hood by talking to duradel. This is permanently blocked if the player has completed WGS.
  • Mole slippers can now be combined with holy sandals to get the Mole sandals.
  • Champions cape can now be combined with max cape to give the Champions Cape (m), visually identical to the champions cape but with max cape functions.
393
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Silvenx on 2025-12-10 03:35:02+00:00.

394
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/arnest5000 on 2025-12-10 01:49:06+00:00.

395
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Negative_Ad3600 on 2025-12-09 22:38:01+00:00.


I just maxed out my trawling sloop yesterday and fished some halibuts and marlins today. Went here to see if people would share some thoughts or strats about trawling. But it's awfully quiet. And I don't think that's a good thing, because presumably this is because nobody is actually doing it.

After about 2 hours of halibuts and ~45 minutes of marlins, I ended up with around 650 halibuts and 220 marlins. That's a pretty decent haul considering how good these foods are, but the super low Fishing XP rates can even be described as immersion-breaking. I think I was hitting around 20k Fishing XP per hour and 30k Sailing XP per hour for a high-level active training method. Marlins require 91 Fishing, there's no reason to get these low XP rates.

I think it's because the XP received is flat, regardless of whether you catch 3 fish in 1 drop or 6 fish in 1 drop, you get the same drop. The catch rate is pretty good, but only because of the multiples of fish caught. If the XP could be granted per fish, that would certainly improve the feel.

396
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Acid_Hits on 2025-12-10 00:07:04+00:00.

Original Title: Boat Upgrades plugin is out now! No more searching through menus for what you can build next and what the materials are. Currently only shows core boat parts - boat facilities are still under development

397
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/KrisnellA46 on 2025-12-09 23:53:39+00:00.

398
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Initial_Tomato6278 on 2025-12-09 23:42:08+00:00.


General Sailing Improvements

  • Cannonballs, fish crate (empty), offcuts, and repair kits stored in cargo hold are no longer lost on teleport on recovery.
  • Facilities on a boat can be reorganized, or removed to inventory rather than deleted, so they can be transferred to a different hotspot or different boat.
  • Facilities in the sailing interface tab can be reorganized to reduce the need for scrolling up and down.
  • Current duck swims twice as fast.
  • Portable weather station reading location expanded to 10 tile radius.
  • That one lost supplies crate on gwenith glide, right after the purple portal, has been moved 2 tiles south.
  • Medallion of the Deep now works in all underwater diving areas.
  • Sailing cape perk now provides unlimited casts of summon boat and teleport to boat spells, not just to Pandemonium.
  • Small key (ynsdail) renamed to small key (ynysdail)

Crew Improvements:

  • Crew now have a right-click 'last-command' option to quickly reassign their previous orders.
  • Crew operating the helm no longer have reduced wind boost duration.
  • Crew are 'sidelined' during barracuda trials and do not need to be unassigned.
  • Crew registrar can be reached through NPC contact spell
  • Crew assigned to cannons can now be set to auto-retaliate when the boat is attacked
  • Moving the boat with crew operating the helm no longer interrupts the player character's current action.

Salvaging Improvements:

  • Salvor paint now comes from all types of salvage.
  • Gems, seeds, herbs, and fish from cleaning salvage are now stored automatically if the player has the appropriate open container in their inventory.
  • Gem bag can now hold topaz, opal, and jade.

Ship Combat and Slayer Improvements:

  • Sea monsters now take full damage from normal weapons. Cannon damage and sea monster HP have been scaled up appropriately.
  • Sea monsters now have mechanics so damage can be avoided, dodged, or blocked through skillful maneuvering.
  • Sea monsters can now be looted using telegrab.
  • Gryphon and Frost dragon slayer task weights significantly increased.
  • Gryphons, terns, osprey, albatross, and frigatebirds count toward Bird slayer assignments.

Other fixes:

  • The log raft to Mac's Island now requires 99 sailing to board.
  • Farm guild seed vault can now hold all seeds.
  • Coral farming patches can now be composted.
  • New seeds can now be found in seed packs and bird nests.

Combination cosmetics

  • Any cape can now be used to create cosmetic sails.
  • Slayer helm can now be combined with the slayer cape hood.
  • Mole slippers can now be combined with holy sandals.
  • Champions cape can now be combined with max cape.
399
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Jac_ques on 2025-12-09 23:03:27+00:00.

400
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/cookmeplox on 2025-12-09 22:40:30+00:00.

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