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51
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/pureawol on 2025-05-31 14:21:27+00:00.

52
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/antelolpe on 2025-05-31 13:45:37+00:00.


Let's also address the accessibility of the boss itself.

After reading the news post, it's interesting seeing the quote:

Phosani's Nightmare is one of the most enjoyable solo encounters in the game

Yet, it feels like it is the most gate-kept boss in the game when it comes to learning it.

Current issues:

Unlike PNM, the accessibility of Yama makes it feel astronomically better to learn:

  1. The current time to walk to the boss itself is extremely long. Here are the current running times to get to PNM and Yama:

    • 93 seconds to get to PNM. This is the fastest path of getting to Nightmare. This assumes no Slepey Tablet, and using ectophial and boat to get to Slepe.
    • 55 seconds to get to Yama. This is the slowest path of getting to Yama, using Ardy cloak to get to the fairy ring, and not using the agility shortcut to get to the Voice of Yama. Once one uses POH/Quest Cape to fairy ring and the agility shortcut, this trip becomes 23 seconds.
  2. When you die at Yama, you respawn right outside the instance. At PNM, you do NOT. This forces learning players to experience the walk of shame just to get back to their gravestone, which they may have to do AGAIN as they may need to re-bank to get their inventory back in working order. This might be the #1 reason people end their trips or interest to learn the boss

  3. The teleport tablet PNM drops is 1/100. This feels incredibly unnecessary considering points 1 and 2 that have been mentioned. There's no reason for the teleport tablet to be so rare for a boss that takes longer to get to AND is more punishing than base Yama.

Potential solutions (I'm not saying all or even multiple of these should be implemented - even one of these would be extremely helpful):

  • When the player dies, let them respawn not at their spawn point, but outside of the PNM/Nightmare instance. This would be reflective to Yama, and would be absolutely massive to the feel of the boss.
  • Add one-use teleport scrolls like bosses such as Yama, Cerberus, and Zulrah to the drop tables of PNM and/or Nightmare. This could relieve some pain points.
  • Reduce the drop rate of the Slepey Tablet.
  • Add a teleport to Slepe itself. Running from the town center of Slepe to PNM takes 62 seconds, which is already 50% faster than the current fastest path.
    • This could be a quest reward from a quest in the Vampire questline.
    • Alternatively, the boat from the Ectofuntus to Slepe could drop the player off closer to the heart/center of Slepe. Instead of Andreas taking you on a boat, he could knock you out, leaving you to come to your senses in the town center of Slepe.
  • Allow players to craft one-use teleports to PNM/Slepe. This could be a potential avenue for more item sinks.

There are probably other solutions that could be implemented to make this feel better, too.

TL;DR: Getting to PNM for learners feels terrible, and shouldn't be gate-kept by a 1/100 teleport drop from the boss.

53
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/run_forest07 on 2025-05-31 13:25:22+00:00.

54
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/No_nib on 2025-05-31 12:47:36+00:00.

55
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Blitzet on 2025-05-31 12:26:34+00:00.


As an extension to the proposed summer combat sweep-up, it would be cool to finally buff shields. Shields feel pretty useless compared to other options (2h weapons and defenders) besides very specific content.

I propose giving the new flat armour system, initially proposed for NPCs. Depending on the shield tier, they would have between 1 and 5 flat armour, which directly translates to flat damage reduction.

56
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/schamppu on 2025-05-31 12:08:30+00:00.

57
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/yasdgod on 2025-05-31 11:50:23+00:00.

58
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/abunda77 on 2025-05-31 11:15:29+00:00.

59
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/MurasakiiAme on 2025-05-31 11:21:57+00:00.

60
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Wise_Old_Dan on 2025-05-31 10:10:27+00:00.

61
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/quardri on 2025-05-31 10:05:56+00:00.

62
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/ttpo87 on 2025-05-31 08:44:03+00:00.

63
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/CauliflowerSecure912 on 2025-05-31 05:39:34+00:00.

64
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/zetstar on 2025-05-31 04:43:36+00:00.

65
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/ZezimasCumStain on 2025-05-30 22:10:16+00:00.

66
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Sanotsuto on 2025-05-31 03:34:08+00:00.

67
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/ihelplvl3s on 2025-05-31 03:14:48+00:00.

68
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/ProtectMyGoldenChin on 2025-05-30 23:37:17+00:00.


Instead of a gold ring dropping or whatever is being proposed when you hit the vestige drop table, there should be a piece of scenery in each boss that shows how close you are. Like imagine some sort of testing tube at duke filling up to 1/3 full, 2/3 full, and then 3/3 full before the vestige pops out. Instead of a drop, you'd get a notification saying "You hear a rumbling from somewhere in the room". This way players wouldn't have to keep track of how many gold rings they've gotten.

69
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Cold-Priority-2729 on 2025-05-30 23:20:58+00:00.

70
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/SuperBoomPanda on 2025-05-30 22:26:39+00:00.

71
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Dry_Yogurtcloset_213 on 2025-05-30 14:47:38+00:00.

72
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Squeezard on 2025-05-30 19:07:40+00:00.

73
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/rsplayer101010 on 2025-05-30 18:09:38+00:00.

74
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/Springstof on 2025-05-30 17:44:18+00:00.

75
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/2007scape by /u/benosthegreat on 2025-05-30 17:28:58+00:00.


Imagine if you had to switch to your melee weapon before drinking your divine combat potion in order to make it last 5 minutes, instead of 1.

Imagine that if you were accidently too fast and switched your weapon and drank the potion in the same tick, the spell will still last 1 minutes instead of 5 and you'd have to wait 6 seconds before trying this again.

Imagine that without the divine combat potion all melee weapons will do 50% less damage(specifically at Yama but that's 50% of the place you would use the Demonbane spells at).

This is basically the Mark of Darkness spell, It's clearly that it's whole point of existence was to fill up the Arcceus Spellbook.

Please Jagex do one of the following -

  • Make the spell's base duration 5 minutes, so we don't have to carefully flick to a purging staff every recast
  • Make the purging staff refresh the duration when finishing off an enemy with the special attack
  • Make the purging staff refresh the duration automatically regardless
  • Remove the spell

Thanks

Edit: Gotta love how all the gamers rushing here telling me "it's just a click", "You're just bad at the game", I'm not saying it's hard, I'm saying it's annoying, and no it's not the same as other buffs, how so? read the fucking post lol

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