Godot

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Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

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!roguelikedev@programming.dev

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founded 2 years ago
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Using Aseprite with Godot (gamefromscratch.com)
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/godot@programming.dev
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So I've been slowly implementing basic multiplayer to a demo project of mine, currently nothing special. I've made a few games in singleplayer and have a decent grasp on the engine in that regard, and so far things are going well with my demo project. Outside of Godot I have limited experience in networking, and often when studying multiplayer I read comments in regards on how some people will try to use games to compromise other users PC's and it's made me paranoid on continuing to learn how to develop multiplayer games.

Before I become dedicated in attempting to make a multiplayer game, I wanted to know some not-so-obvious do's and don'ts you may have in regards to creating a multiplayer game? I understand you want to put as much as you can behind the server and to trust the client as little as possible, but is there more to it than that? What are some ways to avoid making a product that can compromise user's computers? Are the official starter documentation guides to developing multiplayer games in Godot safe ways to begin a multiplayer project? I worry that because I am not savvy enough with networking that I will miss something fundamental and cause harm to hypothetical/potential players.

Thanks for any response

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What made you prefer Godot over other engines like Unity or Unreal Engine?

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I set up a PeerTube channel to sync with my YouTube channel. Everything is importing as of writing, but I wanted to share so people who are opposed to YouTube can still watch my videos. Feel free to drop a follow! I'd really appreciate it!

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Like stated in the title I started a YouTube channel a while ago but due to personal reasons I hadn't time/energy for this lately.

This was the first Video I uploaded, still in 3.x but I think a lot of this is still relevant for 4.x

I'm planning of a "what I've done in the meantime" video but not sure yet.

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Short video where he goes over a couple important things

  • Add an icon to your game
  • Add a splash screen
  • Set the main scene of your project properly
  • Add your game name in the project settings + localizations
  • Make fullscreen the default (most of the time)
  • Add a custom mouse cursor
  • Enable AA if applicable to get rid of jaggies
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Welcoming Wednesday (programming.dev)
submitted 2 years ago* (last edited 2 years ago) by Frank@programming.dev to c/godot@programming.dev
 
 

Welcome to Welcoming Wednesday! This is a day all about helping new people in the community get started.

If you’re new feel free to post questions, post things that you’re struggling with, or introduce yourself to the community! If you're not new feel free to post resources to help newcomers.

883
 
 

Welcome to Tutorial Tuesday! This is a weekly thread where you can post any kind of tutorial for how to do things or request one from others

Text tutorials, video tutorials, image tutorials, linking to a post in the community, etc. are all allowed. If you feel it deserves its own post feel free to instead post it as a separate post and then link it here

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I've heard of Pixelorama which is pretty cool, and I saw some videos of someone making a video editor in Godot. I was wondering if anyone else has tried making non-game applications in Godot?

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Godot Sunday Showcase (programming.dev)
submitted 2 years ago* (last edited 2 years ago) by Ategon@programming.dev to c/godot@programming.dev
 
 

Are you making anything in godot? Feel free to discuss it below or show off your progress!

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I like most things I see about Godot, and I'm going to try making some games with it.

Whenever I imagine programming a game though, I imagine the game logic and simulation being separate from the display. For instance, if I was to make a game like FTL, I would plan to simulate all the ship interactions and the movement of the characters purely in code, and then write a separate module to render that simulation. The simulation could be rendered with graphics, or with text, or whatever (of course, a text render wouldn't be human friendly, but could act as a dedicated server for some games, or I could use it for machine learning, etc).

I'm not an expert at Godot, but it seems this mindset is not going to fit well into Godot. Is this correct? It seems like the same object that is responsible for tracking the players health is going to also be responsible for drawing that player on the screen and tracking their location on the screen, etc. Will my player class have to end up being a subclass of some complicated Godot class? (Also, I'm a fan of functional programming and don't always use a lot of classes if given the choice.)

What are your thoughts about this. Would you recommend another engine? No other engine seem to be in the same sweet spot that Godot is currently in.

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I'm using SDFGI and TAA for this scene, the one strange thing I've noticed is that rough metallic surfaces like that sphere can look odd, most of it is rough but there are some sharp lines, not realistic behavior for a surface like that. You can see the reflection of the sun is blurred, most of the scene is blurred, but you still get some sharp lines for some reason. This only seems to happen with roughness values between 0.1 and 0.2, a roughness value of 0 looks fine. I'm getting 210-220 FPS in this scene on a 3060 at 1080p.

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A game jam for the fediverse community from July 14th to July 23rd! Anyone is welcome to join and all of the main communication about the jam will be taking place within the fediverse

Open sourcing games you make for it is recommended so people in the community can learn from what you did. Youll also be able to show off your game around the fediverse communities while the jams running and after it ends

More information can be found in the linked jam page as well as the button to hit to sign up

Hope you enjoy! :)

Team finder thread

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Godot 4.1 Beta 2 has released, with the full 4.1 release coming early July.

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This is a place where you can discuss and get support for the Godot game engine as well as post things relating to it!

Feel free to start posts in here relating to the engine to start filling up the space for the people migrating over to the fediverse!

Theres a couple other spots currently around the fediverse that also have some godot content. These can be used as alternatives to this area or you can subscribe to all of them to get the posts in your timeline.

Hope you enjoy the community!