Cassette Futurism

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Welcome to Cassette Futurism Lemmy and Mbin Community.

A place to share and discuss Cassette Futurism: media where the technology closely matches the computers and technology of the 70s and 80s.

Whether it's bright colors and geometric shapes, the tendency towards stark plainness, or the the lack of powerful computers and cell phones, Cassette Futurism includes: Cassettes, ROM chips, CRT displays, computers reminiscent of microcomputers like the Commodore 64, freestanding hi-fi systems, small LCD displays, and other analog technologies.

See this blog to know more.


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Citroen BX "Digit" 1985 (lh6.googleusercontent.com)
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Source: EBM A128 Sci-Fi Cassette Computer (by Leigh Harborne - ArtStation)

I started out playing with booleans and ended up with some shapes that reminded me of home computing in the 80s; the Atari and Commodore era. So I put a sci-fi spin on it and turned it into a game-ready model.
I was impatient when it came to moving over to Substance Painter so there is some wasted texture space on some interior faces that really should have been removed.

ArtStation profile: https://www.artstation.com/leighalexh

RSS Feed: https://leighalexh.artstation.com/rss

Posted originally on r/cassettefuturism

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"VHS [prop]" by Mace Skinner (cdnb.artstation.com)
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Source with more renders: VHS (by Mace Skinner - ArtStation)

some props 2

Ad included

ArtStation profile: https://www.artstation.com/maceskinner

RSS Feed: https://maceskinner.artstation.com/rss

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Source with many more images: Century 21 Props - Rack cabinets (Space: 1999 Catacombs)

The main unit featured was in the corner of the SHADO headquarters in UFO. Even within UFO episodes, details change as the prop is refurbished. For Space: 1999, some sections are have been swapped around, altered and in one case replaced. The top panel in UFO, with 3 round dials, swaps with the one at knee height, with a square red dial and four green wheels. Two of the middle panels are altered, and the central one has been replaced entirely.

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Let's do a thought experiment.

Let's assume we just never got hard drives to work all that well, head crashes are common and large storage capacities are only possible in servers with incredibly expensive anti vibration setups and what not and there's no way they'd ever work in portable devices. And optical media just didn't work out. Maybe somehow we didn't discover the science in time and the companies working on it just failed or bad management decisions killed off the research into it before anything useful came off of it. And flash storage just never came down in price.

How far could we have pushed cassettes and tape if all the effort that went into other technologies had to be put into cassettes because there simply wasn't a good alternative for data storage. What are the limits of how fast we could move tape in a cassette? How miniaturized would the technology be by now in 2023? I know that there are contemporary tape backup systems with large capacities but there hasn't been any efforts into high speed seek times or making cassettes a viable tiny medium for use as removable media on PDAs or mobile phones.

If we could pack data densely enough and move the tape quickly enough how possible would modern computer tasks like high resolution digital video or image editing be? Assuming that we still had the high speed processors and non-persistent memory of the present but just no other data storage medium aside from magnetic tape.

For inspiration consider that in 1992 we had NT Cassettes that are about as big as an SD card an could store nearly a Gigabyte and in the enterprise LTO-9 tape (released in 2021) stores around 18 TB. So it doesn't sound impossible to have tiny cassettes with a lot of storage if we spend the last 3 decades working on it.

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found on lesbianboy-art's tumblr; but it is now dead so i will link their linktree as well

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Source: prokhorVLG — 🧠 Neuromorph Mankind enters the age of artificial...

Tumblr archive: https://prokhorvlg.tumblr.com/archive

RSS Feed: https://prokhorvlg.tumblr.com/rss

Text from post

🧠 Neuromorph Mankind enters the age of artificial intellect

1975: Soviet cyberneticist Lana Levitsky designs the world’s first neuromorphic circuit, a true artificial intelligence that crudely imitates the design of a living brain.

SLAVA is finalized and replicated several times, with variations being employed for calculating mission trajectories, code-breaking, and economic planning. Its ability to learn and make decisions is unmatched by any typical computer, although the system seems to settle into a pattern with time.

Within a few years, the neuromorphic circuit is reproduced across the world. In the West, GERTRUDE beeps to life just in time to join the Space Race, roaring off to Mars and Venus. The world had not known yet, but cybernetic life was about to change the system forever.

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Now it is time for some TERMINOLOGY…

* NEUROMORPH Cybernetic being inspired by design of a biological mind. Consists of number of components and systems working in tandem to create a living system.

* NEUROMORPHIC CIRCUIT or CORE Device that contains mind of NEUROMORPH, not including extraneous systems. Analogous to biological brain. Often spherical.

* HEURISTIC WORKER Primary component of NEUROMORPH that responds to input, traverses links, and organizes data within other portions of the system.

* HARD MODULE Hard-coded block which provides baseline skills, rulesets, and memories for NEUROMORPH. Each NEUROMORPH has a number of HARD MODULES, and a HEURISTIC WORKER cannot manipulate the contents of a HARD MODULE.

* DEEP MEMORY Enormous storage banks to which HEURISTIC WORKER reads and writes. Besides storing all kinds of information, this system also stores LINKS.

* LINK Pointer between memories, skills, and whatever else is stored in DEEP MEMORY and HARD MODULES. Critical to learning and decision-making aspects of a NEUROMORPH.

* VIRTUAL MODULE Block made entirely from LINKS pointing to other LINKS which develops over an enormous amount of time and experience. One theory suggests that VIRTUAL MODULES naturally “fill in the gap” for missing systems that would otherwise be present in a biological brain. VIRTUAL MODULES can bypass logic in HARD MODULES.

* MANIFEST CONSCIOUSNESS Theoretically, consciousness may be correlated with higher levels of interconnectivity within a system. VIRTUAL MODULES appear to confirm the theory, although whether NEUROMORPHS are truly conscious has always been a core point of political contention.

* AUTOMATIC Chassis controlled and operated by a NEUROMORPH, often self-propelled. Interchangeable with robot or automaton.

* MASTERMIND High-intellect AUTOMATIC designed to understand and interact with complex systems. Assists in micromanagement, optimization, and generally assisting human operators in decision-making. Often wired directly into computer networks and permitted to directly control complicated systems.

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Thought you guys would appreciate this

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Photo by Jon Miller (64.media.tumblr.com)
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Source: LabGuy's World: Akai VT-100 Portable Video Recorder Advertising Flyer #3

More info: Akai VT 100 and Akai VTS-110 DX Descriptions | Video History Project - Experimental Television Center

info from previous link

The Akai VT 100 was a black and white portable video system which used ᄐ" tape. Introduced around 1969, the machine could record video using normal audio tape, although the quality was improved when using the Akai's special quarter-inch videotape.

Model VTS-100S is superbly engineered with convenient control panel, Still Button, Index Counter and Automatic Shut-Off. Model VTS-110DX adds off-the-air recording capability and sound dubbing.

Akai VTR systems are truly portable. Zoom lens camera with built-in microphone, recorder and attached 3" TV monitor weigh less than 20 lbs. Record and playback up to 30 minutes on a single 5" reel of inexpensive and reusable ᄐ" tape. Battery or AC operated. Optional RF converter permits playback on any TV set.

 
Seen on Akai VT-120 Restoring and Recording - YouTube

Posted originally on r/cassettefuturism

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What a weirdly wonderful magazine this is.

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"Brain computer" by T 5 (cdnb.artstation.com)
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"Practice" by Vitaliy Ishkov (cdna.artstation.com)
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Source: PYE Image Orthicon Camera Control Unit | Set: Control Freak | Sameli Kujala (Flickr).

Full Flickr album: Control Freak.

Some info about Pye Mark III television camera at Science Museum Group Collection:

(...) Mk III Camera Chain made by Pye in England, c. 1955. Image orthicon camera type 2028, used by Associated TeleVision (ATV). Moulded cream plastic letters 'ATV' attached to side of camera.

The Pye Mk III Camera was the first Pye camera to be designed to use the 3-inch Image Orthicon camera pickup tube. Designed in 1951, the first production models became available in 1952 and by the following year increasing numbers were being sold to broadcasters around the world.

(...)

Posted originally on r/cassettefuturism

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Source: Értékmentés - egyre keskenyebb szalagon (Hungarian) / Preserving value - on ever narrower tapes

* Note that the picture is recent but the equipment is form 70s / 80s

The last paragraph translated with DeepL:

In the picture is the archive recorder, with the following equipment (from left to right): in the corner an AMPEX VPR2 1-inch player, then a SONY BVH 2000 PS, in the rack a SONY BVW 55 Beta SP, below it a Digi Beta version, on top of the monitor on the right the smallest but newest piece is the SONY PDW 1500 recorder, and the row is completed by another 1-inch player, the SONY BVH 3100 PS. On the table in the middle are the controls and editing tools for the 1-inch machines.

Found on the Aesthetics Wiki's page for Cassette Futurism and identified as Hungarian TV technology through "Cassette Futurism": salvare gli anni Ottanta dai fanboy nostalgici 1/3 (Italian).

Posted originally on r/cassettefuturism

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Source: prokhorVLG — A Datanet advertisement for a specialty...

post text

A Datanet advertisement for a specialty microcomputer from the early 2020s

With the cybernetic revolution raging across the world, other digital technologies evolved to support it rather than forming an identity of their own. Given that cybernetics was expected to eventually replace all human-computer interaction, investment into other methods was rare.

By the 2020s, the Datanet existed but primarily for the machine and its programmer. Gigastreams flowed from node to node, carrying terabytes of data between mainframes, robots, and microcomputers. The signals they carried formed the unconscious backbone of society, underground and mostly out of sight.

Between the gigastreams, there existed a space for the human users. The vast majority would be using specialized applications to access electronic conferences, entertainment downloads, interactive encyclopedias, and similar use cases.

The few that ventured further into the machine-facing cyberspace were specialists: cyberneticists, programmers, tinkerers, digital archeologists. It wouldn’t be until the first teleindexer — the PAL, from Maple Cybernetic — that the Datanet would be placed into the human palm, fundamentally changing daily life one more time.

 
Archive: https://prokhorvlg.tumblr.com/archive

RSS Feed: https://prokhorvlg.tumblr.com/rss

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