Furry Programmers

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English-language general programmers community

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I found this one on top of hackernews: Raylib is a simple library for creating videogames: i've only heard good things about it so far, and it seems like the perfect lib for learning game programming: has anyone ever used it?

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Bruijn is a programming that implement pure lambda calculus using De Bruijn Indexes. This article discuss the ideas behind the language, it's implementation, and the properties of binary lambda calculus.

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cross-posted from: https://lemm.ee/post/651342

According to Akien, this will be the final release candidate if there are no sudden major issues! Prepare to pop champagne!

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Covers programming language design, gamedev, voxels, ray tracing.

I'm surprised by how simple Lobster is, but reading through the docs has made me very unhappy with Python... I want that flow-based type checking!

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Seems like zig is about to take on a massive task. I'm curious how well they'll reach their goals.

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Title: after pouring lots and lots of hours into your project, how do you decide the name for it?

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cross-posted from: https://programming.dev/post/266503

Yes, who haven't had a glass of red wine, relaxing music and some inline assembly....

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I've been doing some personal studying on game AI recently. During my search, I found a very easy to follow set of lessions on Implementing an array of flocking/steering behaviors. I just wanted to share it here.

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A cool project I wanted to share. People have done some impressive things like porting it to the DS or even making legally-not-tetris with it.

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Neat video for those interested in getting into Rust

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This seems like a good rundown of most rendering algorithms used in graphics programming, so i thought i'd share it