Programming

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founded 2 years ago
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Hi all, I'm relatively new to this instance but reading through the instance docs I found:

Donations are currently made using snowe’s github sponsors page. If you get another place to donate that is not this it is fake and should be reported to us.

Going to the sponsor page we see the following goal:

@snowe2010's goal is to earn $200 per month

pay for our 📫 SendGrid Account: $20 a month 💻 Vultr VPS for prod and beta sites: Prod is $115-130 a month, beta is $6-10 a month 👩🏼 Paying our admins and devops any amount ◀️ Upgrade tailscale membership: $6-? dollars a month (depends on number of users) Add in better server infrastructure including paid account for Pulsetic and Graphana. Add in better server backups, and be able to expand the team so that it's not so small.

Currently only 30% of the goal to break-even is being met. Please consider setting up a sponsorship, even if it just $1. Decentralized platforms are great but they still have real costs behind the scenes.

Note: I'm not affiliated with the admin team, just sharing something I noticed.

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Gen Z jobs aren’t dead yet: $240 billion tech giant IBM says it’s rewriting entry-level jobs—and tripling down on its hiring of young talent.

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submitted 20 hours ago* (last edited 20 hours ago) by melezhik@programming.dev to c/programming@programming.dev
 
 

Introduction into Dead Simple CI framework for ci pipelines automation.

https://dev.to/melezhik/dead-simple-ci-introduction-1jh6

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https://positive-intentions.com/docs/technical/architecture

i cooked a bit too hard on this. i don't advise you use this approach. its something I wanted to investigate for myself.

https://webpack.js.org/concepts/module-federation/#promise-based-dynamic-remotes

i was already using microfrontends for my project. when i came across dynamic remotes, i figured i could use it for statics redundency management. (tbh... a problem that doesnt exist.)

my project is far from finished and it would make sense to add additional safety nets for static-resource-integrity, but the basic concept seems to work and i wanted to share some details ive put together.

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Not sure if this goes here or not? but ive dabbled a little here and there with different things but i lack like every skill to make a game. Im wondering what aspect or skill is worth getting better at, for gamedev?

I cant code, i cant draw/3d art, i cant make music, im bad with ideas, etc.

Where do i even begin or what would you advise?

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EDIT: The original link is now a 404 because Ars Technica apparently fabricated quotes, or possibly even generated the article in an extreme case of irony.

Here is some context:
https://mastodon.social/@nikclayton/116065459933532659
https://arstechnica.com/civis/threads/journalistic-standards.1511650/

Here is the original (partially fabricated) archived article if you still want to read it: https://web.archive.org/web/20260213194851/https://arstechnica.com/ai/2026/02/after-a-routine-code-rejection-an-ai-agent-published-a-hit-piece-on-someone-by-name/

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cross-posted from: https://lemmy.world/post/43049151

The contribution in question: https://github.com/matplotlib/matplotlib/pull/31132

The developer's comment:

Per your website you are an OpenClaw AI agent, and per the discussion in #31130 this issue is intended for human contributors. Closing.

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Systems Thinking (theprogrammersparadox.blogspot.com)
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