Rimworld

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A community for Rimworld,A sci-fi colony sim driven by an intelligent AI storyteller by Ludeon Studioes

Only posts related to Rimworld

Also check RimWorldPorn Lemmy / Mbin #RimWorldPorn (or directly for faster speed)

We follow the rules of the lemmy.world server and the rules of the ludeon forum

Modest self promotion is allowed, for instance videos of interesting or funny in-game events

founded 2 years ago
MODERATORS
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It's been two months since I informed everybody about this, if you already knew, just ignore it. !RimWorldPorn@rimworld.gallery is the sister magazine for this rimworld community, for sharing and viewing full size high quality renders of Rimworld colonies

Simply search "RimWorldPorn" on your fediverse instance (case sensitive) or visit directly at the rimworld.gallery instance

If your instance hasn't yet subscribed to it, search for "!RimWorldPorn @ rimworld.gallery" (case sensitive, replace the first ! with a @ on Mbin/Kbin). Sometimes it requires a bit of fiddling but it's worth it

If you have a Rimworld colony, do not hesitate to upload a render of it. However, make sure you read the instructions or watch the How-To video and read the rules on rimworld.gallery and upload there directly, not to your instance due to filesize limits

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This is a follow up to my previous post, The Archosphere. This mark 2 Archosphere is even bigger at 71 tiles across, it's as big as I can get while maintaining its circular shape.

Some noteworthy mods include but are not limited to:

  • The Dead Man's Switch for providing powerful mech frames for my colonists
  • Ship Wall Enhanced for providing compact power for the mid to late game
  • Oops All Gene Banks for compact gene pack storage
  • No Complexity for making genes have no complexity cost
  • Vanilla Vehicles Expanded Tier 3 for the medium sized cargo chopper, amusingly I never used the dual rotor cargo chopper
  • Real Ruins for providing all the Vanometric Power Cells
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Six years and over 150 gravjumps using the Vanilla Gravship Expanded mod I finally have a gravship worth showing. Named after archospheres from the Space Exploration mod for Factorio. This is the smallest late-game colony I've had in years at only 9 people. My current project is making all the furniture excellent quality or better and making better exosuit modules (from The Dead Man's Switch mod)

[edit] Fixed typo in title

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Unavailable at source.

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Note, this was posted on 2025-11-14.

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Monitor your RimWorld game from a browser

This mod is work in progress

Having a second screen is highly reccomended

If you like watching your RimWorld game, and have a second screen, this mod is for you. It allows you to see what's going on without having to switch maps. It can also make full map captures up to the JPEG standard limits. That's really big JPEGS, if you want.

Making very large captures requires heavy system specs

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submitted 1 month ago* (last edited 1 month ago) by Korval@lemmy.today to c/rimworld@lemmy.world
 
 

I just completed my second chronophagy ritual in my current colony and it "healed" the guy's scarred eye. Everyone was pleased, of course, because he'd been blind up to that point. But he'd gained that scar in a tussle with a megasloth. How does this healing work, I wondered. Then I realized that the the bioferrite he'd been holding hadn't been an offering but a beacon. What does super-intelligent, artificial planet want with a small lump of metal? In fact, I concluded, my colonist was likely taken and replaced with a younger copy. Is it a construct, a body abducted from another dimension with a copy of my colonist's mind overlayed, or something else? I don't know, but so many possibilities fit the Anomaly theme more than "age -8 years and scar removed." And what happened to my original guy? What horrors awaited him in the archonexus's maw? I wonder.

Edit: typo

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Greetings!

I am working an a mod and would like to invite you to join the alpha testing phase

RimMonitor allows you to monitor what is going on in your game (as the name suggests), also on other maps

Requirements A second screen. This mod is of no use to you if you have only one screen The mod will cause lag in your game. I don't know what the threshold will be for minimum system requirements, but I guess that's part of the testing

Depending on the outcomes of this testing I will determine if the project is worth pushing forward, so your feedback is valuable to me

If you are interested, please join our discord and let me know. You will be added to the testing channel and will have access to the latest alpha

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Once I enter the mid-game it gets annoyingly difficult to find things in the various lists of craftable items. This is especially true at the trailering bench. I know there's at least one mod that puts categories in the list, but I'm not interested in adding more clicks; I like having it all in one list, but I didn't understand why it isn't alphabetized. After a couple thousand hours, I finally realized that headgear is mostly first, but from there the order appears random. I generally know what I want to build, so I would like to be able to open that list and find, for example, button-down shirts towards the top, and tribalwear towards the bottom. Anyone know of a mod that does this?

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Lol yeah right, how's Pusheen spinning without juice? Well my daughter's a fan and so :reasons:

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submitted 2 months ago* (last edited 2 months ago) by Forester@pawb.social to c/rimworld@lemmy.world
 
 

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Uh oh (infosec.pub)
submitted 3 months ago* (last edited 3 months ago) by Korval@lemmy.today to c/rimworld@lemmy.world
 
 

I opened my ancient danger a little earlier in my latest colony than I normally do. They were the first mechanoids my six colonists had faced, but there were only a few and we won fairly easily. There was a plasma sword on the floor and inside a hermetic crate I found...this. Hoo boy, did my wealth jump.

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cross-posted from: https://lemmy.world/post/35317109

I am without words.

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