The Elder Scrolls

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The Elder Scrolls Lore

Skyrim Mods

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submitted 1 month ago* (last edited 1 month ago) by StarvingMartist@sh.itjust.works to c/tes@lemmy.world
 
 

The Elder Council decreed in 3E 246 that anyone without a liege who occupied one for three months would be granted the rights to that estate and its titles. This was designed to discourage absent and foreign landlords

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Go get your CHIM boys!

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Credits (infosec.pub)
submitted 6 months ago by Marighost@lemm.ee to c/tes@lemmy.world
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I'm enjoying my nostalgia playthrough, but one thing Skyrim spoiled for me was how much shit I can hoard. With a companion and Anise's cabin, it's infinite stuff.

Where are some safe, accessible containers for early game hoarders? Where do y'all keep your trinkets?

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Would you want it to be like the Fallout show with a new story, or would you want it to follow one of the games that we already have. If you want a new story and/or setting, where and when would you like it? Me personally would like to see it take place in Elswyr

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I am enjoying the Oblivion remaster except for one thing: Lockpicking. I was good at the old Oblivion lock picking. There was a clear audio cue, I have good ears I guess, and it was both easy and satisfying. Many found it impossible, but I had the gift.

In the remaster they've removed that audio cue and now there is only the visual motion of the tumblers to react to. I do not have fast eyes, only fast ears as it turns out. I am bad at the new lockpicking. Curse your laziness, anonymous Virtuos programmer who chose to take that shortcut.

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In Skyrim while doing the quest for Clavicus Vile, if you refuse to keep the axe, but then speak to Barbas to interrupt him while Vile is telling him to "get over there", Barbas will not teleport to his place at the statue. BUT, you get an extra line of dialog from Barbas that you don't hear if you let the dialog play out without interruption. Afterwards, the statue of Clavicus Vile disappears completely and Barbas just continues to wander around the cave in dog form.

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6784-word essay inspired by Morrowind. First chapter reviews the game; the rest uses the Tribunal, Dagoth Ur, and Soul Sickness to analyze social media's impact on society by using personal stories and some fiction to drive the points.

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Edit: spelling.

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Empire, yay or nay?

Personally I am pro-empire as I think a strong empire is the best chance of defeating the Thalmor, but that is not to say the Empire is without its problems, especially in its post-Septim era

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1M members before TES VI?

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For me, I'd say the choice is close between Daggerfall and Morrowind. Morrowind has a beautiful and foreign world, but Daggerfall has a fantastic and extremely deep RPG system!

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Assuming this is what happens, as opposed to the Dark Brotherhood being destroyed

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