Or just be able to equip cosmetic armor atop of your stat-giving armor
Once again, something that Cyberpunk 2007 did right (after patches) (making it likely that it will also be implemented in TW4)
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Or just be able to equip cosmetic armor atop of your stat-giving armor
Once again, something that Cyberpunk 2007 did right (after patches) (making it likely that it will also be implemented in TW4)
I like the way Cyberpunk did it in the end - you have your items to equip but also a wardrobe outfit that is visible. So you could equip the ugly ass powerful helmet but look like you had the cool shades on instead. Or appeaf naked if you really wanted.
None of the clothing matters for stats in 2.0+ of cyberpunk. Like the helmets are 25 armor at orange quality. That much armor only affects your character at less than level 10. At higher levels all your stats come from talent points and cyberware. Like my character at level 60 has 1450 armor. The 25 from a helmet or flak vest is negligible. This allows you to wear whatever gear you want to look good.
You don’t have to worry about outfits at all which is great since there are only like a dozen outfits in the game and half are just hazmat suits. Just wear the clothes you want and keep your armor cyberware up to date.
World of Warcraft had the transmogrification system that did this. They introduced it a few years into the game and it was great. No longer looking like a clown while playing your character really helps with immersion.
There's a penny arcade comic that makes a good argument. About printing out your character as a figure or something they have/had. Heck I wonder if it that was part of the reason, unsure if it's still offered.
I always enjoyed the bit of making my character looked like how I preferred though it wouldn't detract me overly if I wanted to play. I play sometimes but not often.
No, fuck that. The dev should have better design here and there, but that's the issue I have. I want an item to have an identity.
I have traded stats for easteticas and the oether way around, but it feels more grounded. Transmogrification feels like cheap metagaming cheat codes.
I agree with you, if equipment is just cosmetic, then at the end of the day why even bother with equipment at all? Just have cosmetics without stats and leave it at that.
I think fallout does a good job of this with having hazmat suits that help with rad, or "cool" attire that helps with bartering. The idea is that the design should complement the stats.
every time games let you do things like this for "quality of life" it's basically dead to me, at that point why the fuck are you even playing the game? hey all of this running around on the football field is annoying, let's just roll a dice to decide who scores a goal
I want my character to look how I want
For RP reasons or otherwise
If you don't like it just don't use this feature, it doesn't even give an unfair advantage. It's like complaining that Arthur Morgan can go get a haircut in RDR2
It doesn't make quests easier, your analogy is bad.
I like when gear selection has impact and choice in my roleplaying games.
If you choose to value aesthetically pleasing characters you should just accept you'll be playing with the non-optimal stats.
The ability to bypass this by transferring stats between items so you can have optimal build does make the game easier.
Ideally game developers and artists should be including ways to have balanced gear stats and aesthetics, but transmog and the like is just lazy on their part.
The ability to bypass this by transferring stats between items so you can have optimal build does make the game easier.
I could use those items either way but they are unaesthetic. I cannot comprehend your POV on this. It doesn't hurt you, doesn't make your game worse it just gives an option to the people who want it.
I second the general sentiment but...if it's look wise, I don't have such a hard feeling. Transmog is a bit much, but there are ways around like at least two sets of armor slots.
But overall yeah. People kinda seem hating playing games today. But also I too would be tired if 90% of games is grind...
Ah no I love rare, almost non existant battle gear vs casual gear mode easily swappable.
To be fair there's probably a big unexplored gap in games when it comes to stats and gear, there's something to be said about the fact you don't wear the same clothes all the time, and you don't do errands in full armour.
I'm not talking going full simulation there, but it's objectively silly and disconnected to have a grounded world, like the witcher, and accepting that wearing a certain hat makes you fisically stronger.
There are mods for that, if you're on PC
I love the default armor and often keep using its visuals while using the griffin or wolven armor
The new dragon age game has this. As long as you don't care about a good story, the combat is super fun and there are lots of nice quality of life stuff like that. You can reset the skill tree at any point, copy your character's appearance if you want to start a new play thru.
If the execs didn't fuck up the story, I think the game would sold big time. Fuckin idiots
This is pure poetry. Brought a very literal tear to my eye.
Now that I can breathe again, yes absolutely this should 110% be standard QoL for next-gen RPGs. Hopefully.
I finished The Outer Worlds looking like a psycho in mismatched mascot hats and boots, rapid-switching in my inventory depending on the skill buff I needed for each dialogue check.
Any game that allows for a significant amount of visual customisation should have some sort of transmog system. Having to look like a clown for optimal stats is never a fun or enjoyable gameplay experience, while on the other hand feeling like you look awesome adds so much.
This is the main reason I cheat ballistic weave on everything in fallout 4. I love some of the outfits and it's dumb that they're worse than the vault suit.
Any Asheron's Call alumni up in this piece?
AC had randomly generated cosmetics on randomly generated stat loot. Old game so models were limited but colors widely varied.
Trading pieces that "looked good" or sets that matched and had great stats was a huge part of the game economy.
Also was awesome to just have great stats and run around looking like a damn fool.
Miss that game. Golden age of MMOs. We can never go back, and it's a shame.
Edit: eventually they added in dying as a trade skill, with materials for dyes tough to come by. Success? Good job, your armor is dyed the right color. Mid fail? Your shit is random outrageous colors, no stat change. Low fail?... Sorry, stats are trash now AND it looks ridiculous. Very sought after trade skill because getting a good stat piece and not wrecking it with a botched dye job meant burning tons and tons of dyes on throwaway armor to level up your skill.