this post was submitted on 10 Nov 2025
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[–] cassandrafatigue@lemmy.dbzer0.com 67 points 2 days ago (2 children)

If you're going to be an asshole, you should have fun with it.

If you're going to be an asshole recreationally in a group setting, everyone should be having fun with it.

[–] Tier1BuildABear@lemmy.world 12 points 1 day ago (1 children)

Alternatively, don't be an asshole if there's anyone who won't have fun with it

[–] cassandrafatigue@lemmy.dbzer0.com 2 points 1 day ago* (last edited 21 hours ago) (2 children)

If you're at a 'having fun with a group' thing, yes.

[–] Tier1BuildABear@lemmy.world 1 points 3 hours ago (1 children)

Do you normally go to "be an asshole with a group" things?

Depending on your definition; maybe, but they exist regardless of your definition.

[–] jaggedrobotpubes@lemmy.world 1 points 22 hours ago

Very important clarification!

[–] Iron_Lynx@lemmy.world 8 points 1 day ago (1 children)

If you're gonna be causing friction with the party, I'm okay with you being a chaotic little chaos gremlin during RP, but a team player when the cards are down.

Playing in a game where the mandate is to not be that right now. It's a much taller order, but I am enjoying it.

These are good rules of thumb, but not absolute.

[–] JackbyDev@programming.dev 26 points 2 days ago
[–] ShaggySnacks@lemmy.myserv.one 13 points 1 day ago

I player character who is being an asshole can be a lot of fun to weave a great story. I played a huge asshole of a character, who was not afraid of being an asshole. I've also played characters who did not trust the group at all and was already to kill/back stab everyone.

My last character was wearing warpstone armor and was slowly going paranoid. I made it clear to the table that at somepoint, I was going to have to fight everyone. My poor character died in a 1 v 1 fight against a wizard.

It is a fine line to play these types of characters cause it's easy to affect everyone's else enjoyment of the game.

Now, an asshole player has no spot at the tbale.

[–] tdawg@lemmy.world 19 points 2 days ago (2 children)

Imo most of these are just a bad group match. Having friction in groups makes for GREAT RP but only with the right groups

[–] Signtist@bookwyr.me 3 points 1 day ago

The players should never have long-term friction; the characters can have all the friction they want so long as the players are all getting along out of the game.

[–] cassandrafatigue@lemmy.dbzer0.com 6 points 1 day ago* (last edited 1 day ago)

And in the right game! A big part of these things, more in some systems than others, is writing a story together.

And you all need to be able to adapt and move with that friction, either at creation or afterwards.

Some groups are really adaptive at one place and really rigid in the other.

[–] OttoVonNoob@lemmy.ca 4 points 2 days ago

I love that there is a goblin( My Artistic interpretation, sorry if wrong) and the dudes like "ya we sure love killin".