AmbientChaos

joined 2 years ago
[–] AmbientChaos@lemmy.ml 5 points 2 years ago* (last edited 2 years ago) (1 children)

I think it's because the new consoles have access to so much RAM/VRAM. So the games are developed targeting the large memory pools of the consoles, where the devs know they'll have plenty, and then aren't adjusted when they're ported to PC

view more: ‹ prev next ›