Poopfeast420

joined 2 years ago
[–] Poopfeast420@lemmy.zip 14 points 2 days ago (1 children)

Two weeks is ancient, when it comes to stuff like this, in my opinion.

The thing is, the article doesn't make it clear, that this is about technically SFW games, that add NSFW content later down the line.

I don't know if that's a new policy because of the recent issues or if it was always a policy, just not enforced.

[–] Poopfeast420@lemmy.zip 39 points 2 days ago* (last edited 2 days ago) (3 children)

This is an old article BTW, and it's apparently not really true? Or at least different than what the article makes it seem.

https://store.steampowered.com/news/app/2343900/view/539991294395549714?l=english

Rumors are not facts

Ladies and Gentlemen,

I'm sure you've all heard the rumors that Steam doesn't allow NSFW games to release free updates, only paid DLCs.

This is simply not true.

Since our game's release, we've rolled out numerous free updates, with the latest major content update dropping just three days ago.

Steam hasn't officially changed its policies, and there's no rule in the Terms of Service supporting this claim.

These rumors stem from a handful of vague NSFW game developer announcements with no solid backing.

We will continue to release free updates in the future.

Have a great day!

(I can't view the link myself, because of a regional block, so I'm trusting another comment, that the quote I copied is correct.)

The article talks about games that are marked adult-only with warnings, but apparently the problem is only with games that don't have any NSFW content yet, so they are technically SFW, and they want to add it through updates or patches. Games that already have NSFW content will be able to receive patches as normal, and add more.

[–] Poopfeast420@lemmy.zip 2 points 3 days ago

And since then it's back again with Dragonflight, The War Within, going into Midnight.

WoW probably will never die.

[–] Poopfeast420@lemmy.zip 13 points 6 days ago (1 children)

I use Arch btw

[–] Poopfeast420@lemmy.zip 8 points 1 week ago

I have no strong feelings one way or the other.

The only thing that looks a bit weird is that the top menu bar is wider than the rest of the page.

I have never used the side menu, so I don't care that it's gone, and have never thought the store pages should fill the whole screen, so I'm fine with the new look.

[–] Poopfeast420@lemmy.zip 2 points 1 week ago

Played it for a bit last year, shortly after the 1.0 release.

It's probably a better game than Megabonk, but I think the Auto-Shooting part doesn't really work in first-person, if you have to do all the aiming yourself anyway.

Still fun for a while.

[–] Poopfeast420@lemmy.zip 5 points 2 weeks ago

I just used the Wanderers Crest the whole game, mainly for the normal downward pogo.

For some reason the game forces you into a specific crest a few times throughout, which I just find weird and unnecessary.

[–] Poopfeast420@lemmy.zip 5 points 2 weeks ago* (last edited 1 week ago) (3 children)

I think flying enemies are absolutely terrible to fight, especially early game.

Runbacks are the things everyone has already been talking about. There were two in the whole game that I thought were terrible, so it could have been worse.

However, for boss runbacks especially, because your corpse is in their room, it discourages leaving and coming back later. This can of course lead to just bashing your head against a difficult section and getting frustrated even more. In Hollow Knight your ghost at least spawned in front of the room so you didn't have to commit to fighting the boss, even if you had to make it back there again.

I guess because of how much of the game is optional and non-linear, the devs couldn't often really plan on when players will have which ability or upgrade, so some stuff felt kinda underutilized, for long stretches of the game.

Why are so many shard drops above places, where 75% of them will fall into unrecoverable spots? For rosaries, you at least get the magnet, just add the shards to that or something.

[–] Poopfeast420@lemmy.zip 9 points 2 weeks ago (7 children)

Finished my Hollow Knight: Silksong 100% playthrough. Great game with some weird, frustrating and outright bad segments, that make you question what the devs were smoking.

Then I also beat Castlevania: Harmony of Dissonance. I was pretty close to the end two weeks ago, before I took a break because of Silksong. Only one small boss and the final boss was left, but hunting for the rest of the secrets still took a while. It's definitely better than Circle of the Moon, which I played before this, just because it doesn't play like absolute cheeks. Graphics and Music are a major downgrade though.

Next up is the final Castlevania GBA game, Aria of Sorrow. I've played the sequel, Dawn of Sorrow on the NDS years ago, and I remember it being great, so I have high hopes for this one.

Then I started Megabonk. It's Risk of Rain 2, but as an ASS game (Auto-Shooter Survivor game, like Vampire Survivors). Each run is 1-3 loops of a single map, and there are only two different maps in total. Characters, weapons and leveling are like VS, so your choice is for a starting weapon and each characters innate passive. Then you also earn money during a run to open chests for different items, like in RoR. While I think the game is solid, you have to like the gameplay enough to be fine with just not much variety in the visuals.

[–] Poopfeast420@lemmy.zip 14 points 2 weeks ago* (last edited 2 weeks ago)

I believe you're vastly overstating the importance of this game and franchise. As I said, I think it's a terrible series of games (and I've played them up to CS3), so there's absolutely some bias here.

Also, what do other people's reviews have anything to do with how impactful or important something is to the medium? Does this mean that the Hentai game Mirror with ~96% positive, 85k+ reviews on Steam is even more significant than Trails?

And if you look at modern RPGs built around serialized storytelling and grounded politics—Disco Elysium, Baldur’s Gate 3, even the way Persona 5 structures its arcs—you can see Falcom’s fingerprints everywhere.

Please show me where those fingerprints are, because I don't see them.

[–] Poopfeast420@lemmy.zip 13 points 2 weeks ago (7 children)

Your only arguments for your statement in this thread are, that there are a lot of Trails games, and that the games are all connected. Comparing this to FF7 seems like a real stretch.

If these games are so important, how about some examples of how they influenced gaming and their impact, either to devs or gamers.

BTW I think the Trails series is garbage and has only one good game in it.

[–] Poopfeast420@lemmy.zip 5 points 3 weeks ago

CPU and GPU still dump heat in the same chamber, so it's probably not gonna do anything special.

Fatter, dual chamber cases, with the PSU and drive cages behind the motherboard already have proper bottom intake, that's not blocked by anything like the PSU (shroud), so this case is not doing anything new.

As long as the gap between the two chambers is big enough, so air isn't hindered, it's probably gonna be fine, but mostly a gimmick.

 

The game has been released, and the Steam store promptly shit itself. Took me 10 minutes to buy the game, the download speed is normal though (2GB download).

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