olorin99

joined 2 years ago
MODERATOR OF
[–] olorin99@kbin.earth 5 points 4 weeks ago

I had one snatch a sausage right out of my had once.

[–] olorin99@kbin.earth 3 points 1 month ago

There is currently no settings for these but we do plan on adding more layout options in the future.

[–] olorin99@kbin.earth 7 points 1 month ago

In the magazine/community settings under the appearance tab there is an option to add an icon.

[–] olorin99@kbin.earth 2 points 1 month ago

Notifications seem to be working for me on piefed.social. The error is a python error coming from piefed. Could you ask on their git repo and see if they know what the error is.

[–] olorin99@kbin.earth 3 points 1 month ago

Notifications seem to be working for me on piefed.social. The error is a python error coming from piefed. Could you ask on their git repo and see if they know what the error is.

[–] olorin99@kbin.earth 3 points 1 month ago (2 children)

For the video error it looks like it happens because the video is age restricted. I've added an issue about it on the github.

As for the other error, yeah its really annoying and it seems sporadic which makes it hard to find what is causing it. We'll do our best to track it down soon.

[–] olorin99@kbin.earth 1 points 1 month ago

We don't do any sorting with the posts once we get them from the API and seems scaled sort works properly for lemmy so I'm pretty sure this is a bug with the piefed API. Try mentioning it on the piefed repo.

 

test @olorin99@piefed.social

[–] olorin99@kbin.earth 1 points 1 month ago

test @olorin99@piefed.social

[–] olorin99@kbin.earth 1 points 1 month ago

test @olorin99@piefed.social

[–] olorin99@kbin.earth 6 points 1 month ago (2 children)

No worries in the settings under display then at the bottom should be an option "Full image size for threads".

 

I posted a few days ago a screenshot of the long shader ISA code produced by the RGA compiler for a single atan2() instruction. The post got quite a large engagement and it felt like a lot of peopl…

 

One of the things we often take for granted on GPUs is the idea of early Z testing. It’s the main reason why Z prepasses exist at all, and it’s one of the things that has allowed forward rendering to remain viable without being completely overwhelmed by pixel shader overdraw (instead it merely gets overwhelmed by quad overshading, but I digress)...

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