Helldivers 2

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Welcome to the Helldivers 2 Community on the Fediverse.

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founded 2 years ago
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Our top scout has reported back from the gloom with new reports The Tyranical bugs are Terraforming planets stuck within the gloom, we MUST not allow it to go on a further, Helldivers, you know what to do!

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Remember to show them the ropes and ease them into the game (as funny as it would be to drop them into level 10s I’ve ha people, myself included, drop some games because the difficulty was too high). With that said we are all in the fight to spread managed democracy, maybe call in a mech or recoilless rifle or keep them stocked up with a supply backpack.

Let’s show these recruits what it means to be super earth finest

*post was approved and funded by the ministry of truth, unity, and humanity

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Helldivers, you are authorized to attend a classified gathering in Cologne — Saturday, 23 August 2025, 18:00 CEST.

Expect themed rations, live cosplayers, frontline networking, and a Cosplay Contest.

Your operation starts before boots hit the ground. From Thursday, 21 August, all registered recruits will receive daily encrypted transmissions as part of a Scavenger Hunt Op. Solve them to unlock rewards and prepare for deployment.

Register now, for Super Earth! No cost to enlist, but slots are limited.

https://www.eventbrite.co.uk/e/helldivers-2-community-event-in-cologne-tickets-1538489857579?aff=oddtdtcreator

Source HD2 xTwitter

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Announcing the HELLDIVERS 2 x HALO: ODST Legendary Warbond!

This is it, Helldivers. The Warbond you’ve been waiting for. Lock it up and prepare to make history with the HELLDIVERS 2 x HALO: ODST Legendary Warbond*, with incredible new armour sets, weapons, skins, and more inspired by the iconic Helljumpers from Halo: ODST.

The HELLDIVERS™ 2 x Halo: ODST Legendary Warbond lands in the Acquisitions Center for 1500 Super Credits - a step up from previous Warbond tiers, and packed with gear worthy of the legend.

A quick heads-up: Legendary Warbonds aren’t compatible with the new Premium Warbond Token launching August 26th. So if you're planning to deploy with ODST gear, make sure your Super Credits are locked and loaded.

Read More

https://blog.playstation.com/2025/08/19/helldivers-2-x-halo-odst-legendary-warbond-arrives-august-26/

https://news.xbox.com/en-us/2025/08/19/helldivers-2-halo-odst-crossover-warbond-xbox-launch/

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So I decided to finally unlock everything in the first few war bonds, stuff I haven’t unlocked like a few victory poses and banners from HD mobilize and Steel Vets and apparently those were moved to the bottom

120 levels in and I’m still finding stuff out. Now I wonder if I didn’t go in order would the order they’re in the bottom change

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Would you like to know more?

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This Major Order requires us to kill 5,000,000 Chargers, and special chargers like the Behemoth and Spore charger do not count. So to progress the MO, people have been suggesting dropping the difficulty to 5/6, since that's where normal charger spawns are the highest.

The problem with that is, you get 36 medals from completing a D10 operation, but only 21 medals for completing a D6 - a 15 medal difference. So after 4 operations, you've missed out on 60 medals when the major order only rewards 50, if we even succeed (not looking good currently).

The same applies to D7-D9, but the break even points are different: 17 OPs for D7, 7 OPs for D8, and 5 OPs for D9. May or may not be worth it depending on how much you play.

I imagine there are lots of D10 players who do more than 3 OPs per week, so this is a bit of a disappointing MO when it's in their best interest to ignore it.

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August 26th is when Xbox players will join Helldivers, the elite peacekeeping force in the galaxy.

What do you predict will be the highest helldiver count registered in the galactic war between August 26th to September 1st (7 day period)?

  • Under 75k
  • 75k to 125k
  • 125k to 175k
  • 175k to 225k
  • 225k to 275k
  • Over 275k
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Orbital Railcannon Stratagem temporarily buffed to 30 second cooldown and it is a mission stratagem. You can now dual wield 30 second railcannons.

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Those railcannon strikes are like super ballots.

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Patch Notes 01.003.202 (store.steampowered.com)
submitted 4 months ago by tiberius@lemmy.ca to c/helldivers2@lemmy.ca
 
 

PATCH 01.003.202

Overview

  • Crash Fixes
  • Weapon Fixes
  • Missing DLC and Warbond fix
  • You may now laugh on the ship with full audio

Fixes

Crash fixes

  • Fix a crash caused by tinkering with weapon customization
  • Fix a crash that could occur when enemies despawned after being killed
  • Fix crash after getting killed by explosions

Weapons Stratagems & Boosters

  • PLAS-45 EPOCH: Improved spread
    • Decreased by 75% to improve the weapons accuracy
  • The Laser turret now displays correct heat build up
  • The LIFT-182 Warp Pack FX no longer shows when in first person mode
  • Disabled LIFT-182 Warp Pack fields around shuttles, preventing any Helldiver escapees. You are done, it is time to go home
  • Fix desync between clients when using the LIFT-182 Warp Pack to get out of a vehicle
  • Fixed issue with the AR-32 PACIFIER being unable to fire for a second after reloading

Enemies

  • Fixes for enemy navigation in cities where they could not traverse certain areas

Miscellaneous Fixes

  • Fixed an issue where some players were unable to access items tied to their DLC or Warbonds
  • Fix for some emotes snapping the Helldiver torso when standing near a hellpod drop
  • Fix for Manic Laughter emote not triggering sound on ship

KNOWN ISSUES

https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues

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MAJOR ORDER

In close collaboration with the Factory Hub on Achernar Secundus—whose civilian workers number in the millions—Xenoentomology Center scientists on Turing are on the verge of a breakthrough:

New Alcubiere Drive shielding technology could lead to a new era of Gloom exploration.

Scientific Details: Experimentation has revealed that Gloom spores coat FTL drive components, fusing to them at high temperatures and causing catastrophic meltdowns. A new synthetic polymer coating, using protein structures derived from Terminid exoskeletons, has shown promise in disrupting Gloom spore surface cohesion. End Scientific Details.

Spore Burst Terminids originating from FORI PRIME have spread outside the Gloom, a first for this strain. While this development is concerning, it also presents an opportunity. Biological samples of Terminids from within the Gloom could be the final boost needed to mass-synthesize effective Gloom shielding polymers.

The Helldivers are ordered to collect 30,000,000 Rare Terminid Samples, particularly those in the Jin Xi sectors. Additionally, they must hold Turing and Achernar Secundus, protecting our brilliant scientists and their vital engineers.

Source: HD2 Discord

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Congratulations soldiers, we overcame the impossible

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I posted a few days ago, asking what builds everyone was running. Since then I have hit on what might be my favorite build as someone who hates to be pinned down in intense firefights. I'm using the light, fireproof armor, along with the Double Edged Sickle for basically unlimited firing (Technically I catch on fire after about 14 seconds of holding the trigger, but if it isn't dead in 14 seconds I deserve it) For my secondary I'm using the handheld anti-tank pistol. And I carry thermite grenades. I call the Quasar Cannon and the Jump Pack stratagems, plus 2 of whatever the specific mission calls for. I also need the Vitality enhancement perk to survive the low-level damage my gun does to me.

I have leveled up on the Double-Edged Sickle to where I can put the 4x scope on it, and it is basically a zero-drop sniping beast. Put the dot on the face of a Heavy Devastator and squeeze the trigger until it dies, all while being WAY out of range.

Generally I hop across the map with the jump pack, get to high ground over the objective and provide overwatch for the other members of my squad, who are more brawler types in heavy armor. With the Quasar I prioritize gunships, dropships, war-striders and hulks in that order. Everything else I take down with the Sickle. The anti-tank pistol was mostly added for the occasional suicide mission, but it is handy if the bots are clustering up below my sniping nest and I want to thin them out a bit.

The upside of this build is that the Sickle and the Quasar are unlimited ammo, so I can camp up on a good cliff essentially forever.

On missions where we will have to sit for a while, such as geologic survey or extract civilians, I also like the EMP mortar with the actual mortar to freeze groups in place and let me pick them off while the actual mortar shells pummel them.

What are your non-standard builds and play styles?

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submitted 4 months ago* (last edited 4 months ago) by tiberius@lemmy.ca to c/helldivers2@lemmy.ca
 
 

Hi All,

Hope you are doing well and if not, I hope you will be soon.

librekitty has created a Helldivers 2 Room on Matrix.org. As a fan of FOSS, I thought I should pass the message along. It's also listed on the sidebar.

"There's no liberation without communication."

-General Brasch

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My friends and I are looking for a new game to play on Xbox and i had a couple wisdoms about helldivers. We are FPS/strategy fans. We loved CoD/Titanfall/gears pve/pvx modes. We need some sense of progression or we lose interest in the game. There are 3 of us.

  1. Would the 3 of us be able to play together and just be us or would we need to add another to play all the game content?
  2. If just two of us play would we leave our friends to far behind progression wise or would we be able to catch him up/ play his missions?
  3. What is the state of the game now? Would you encourage your friends to start now?
  4. What does the progression look like? Is it static missions you need to play through or can you just do one off missions launch and kill sort of thing that are randomly generated?
  5. Is Build diversity a thing? Or are you hampered if your friend decides to play with only pistols?
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Page #2

Page #3

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I've just about come full circle with this game. I started playing with my sons back when it came out and cycled from being an Autocannon/tank character to running solo ops with the jump pack and anti material rifle. Now I'm starting back up and have reverted to using the Autocannon again, but I use the fire-proof, heavy armor so I can bring the Double-Edged Sickle as my primary. I use the sickle to clear out enemies closer to me than would be comfortable with the AC and then switch to the AC to devastate anything farther off. There is a one handed anti-tank pistol you can get in one of the warbonds that I'm using as a secondary, but I'm not committed to that yet. It is hilarious to launch it where the bot drop ships set everyone down.

What are you using and how are you using it these days?

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Dev team just taking some time off and pushed a less that optimal update before they went it seems. Hopefully we'll see the benefit when the full team returns from the beach

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From HD2 Discord

Attention, Helldivers

We are beginning the distribution of the Ingress-81 cape to recognize those who bravely worked together many long hours to bring Station-81 back online in May.

As always, please allow some time for the item to appear in your game.

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Congratulations, Helldiver! Liberty and Freedom have taken the first steps to stomping out enemies of Super Earth. The UK petition and EU initiative have crossed their thresholds, and safety margin. High Command salutes all eligible Helldivers who took part in those movements.

But the war is far more from over. Vile machinations from the forces that would overturn our way of life continue to grind away at Managed Democracy.

Support these movements at a local level until we are victorious against those who would oppress Liberty's shinning light.

o7

Thank you to recursive_recursion for the original post. https://lemmy.ca/post/46980678

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