this post was submitted on 02 Feb 2026
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Hey so when they did the sorta 2.5 changes with orc and all. One of the things is they upped catrips to mostly two die but removed stat added to damage roles. I never really knew why and for some reason it popped into my head and I figured. What the heck I will see if anyone in the fediverse knows. I personally don't feel they were op or anything given the two actions from my play before but its a pretty big chane so I assume they had some reason they saw in play. Maybe the magus???

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[โ€“] kata1yst@sh.itjust.works 1 points 1 day ago* (last edited 1 day ago) (1 children)

I can only speculate, but cantrips scaling up with levels was a pretty new thing with PF2e. In my own play, at all levels I see a lot of 'bread and butter' cantrips overshadow lots of the early and mid game spells.

'Why would I ever cast X when I can cast Y?'

They were maybe just too reliable and low cost.

oh you know I think I saw something like this. I just needed the kick to remember. Im not sure if it would effect player decisions though as the way they do dc's its always going to be smartest to upcast damage spells to the highest or second highest spell levels and use lower level ones for save type or utility spells like grease or longstrider.