Pixel Dungeon

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Do I need to explore every tile? I've got 2 foresight from scroll book, but the score is still not good.

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Who knew that wraiths are rigid creatures, being in same class as DM's, crabs, crystal guardians. As such, they would take extra extra damage from a Duelist's pickaxe.

On the same time, Mimics are not rigid (they're demonic). They're one of the very few demonic creatures that can appear in sewers.

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Hey Dungeoneers, Shattered Pixel Dungeon has been patched to v3.3.1!

Nothing really exciting to note with this patch, it's just some bugfixes to various reports I've received since v3.3.0 launched about a week ago. I expect to be making larger patches in the future with improvements to the vault tester area, though the upcoming holidays may delay that a little bit.

Here is a full list of changes:

BugFixes

Fixed the following bugs: Caused by v3.3.1:

  • Skeleton key not triggering on-artifact effects
  • Tomahawk bleed damage not scaling with ring of sharpshooting
  • Vault tester area being enterable with a lost inventory, causing a softlock
  • Buffs from ring of might persisting outside of vault tester area
  • Wand of regrowth spawning and being usable to healing in quest tester area
  • Uncommon cases of cracked spyglass making thrown items hidden
  • Feint afterimage lasting longer than 1 turn in some cases
  • Various textual errors
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Jumped in. Took a wander and now I can't get out because I didn't read the text :)

Can anyone help?

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If you have two guessing stones and use a guess then energize the first stone the next stone should have two guesses! also if i have an unindentified fire potion you can make dragons breath but not the elixir! Minor gripes but ya know

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Bug Report

Shattered Pixel Dungeon Android, version 3.3, github version without Google Play

Huntress, Sniper

Bow augmented for speed

Situation- Floor 19, level 22, chasm floor. Prismatic Image activated. Sniper is attacking from a distance.

Throw unidentified force cube at Golem (prismatic image is next to golem on a chasm bridge). Sniper is in a room.

Force cube identified as Explosive Force Cube +1 x3

Activate speed bow special attack

Speed bow volley attacks prismatic image instead of Golem.

I am guessing that this is not intended behavior.

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Hey Dungeoneers, Shattered Pixel Dungeon v3.3.0 has been released!

v3.3 includes a tester area for the upcoming overhaul to the city quest, new items, and a bunch of smaller tweaks and improvements.

Read the Full Post Here

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submitted 1 week ago* (last edited 1 week ago) by YICHM@lemmy.world to c/pixeldungeon@lemmy.world
 
 

backpack: glaive +3, camouflage armor (hawk), talisman, chain, regrowth wand, corrosion wand +3, blazing bow, bolas, force cube +6, blastwave wand.

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This is fun (infosec.pub)
submitted 1 week ago* (last edited 1 week ago) by basxto@discuss.tchncs.de to c/pixeldungeon@lemmy.world
 
 

"fun" cursed wand effect.

Straight up yeeted me into the void. I doubt I’ll make it to the vault.

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alt: a corrosive gas trap was spawned under the chest of a chasm vault

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Hey folks!

Shattered Pixel Dungeon v3.3 is in beta now (read the full blog post for more details), and it includes the games first new artifact in over ten years! (jeez how did that happen? Time flies)

The Skeleton Key grants the player new ways to control the dungeon environment. It can be used to open almost any lock in the dungeon, lock doors that weren't previously locked, and create temporary magical walls! There are a lot of creative ways to make use of this, and it opens up entirely new interactions with all the dungeon’s various doorways.

(Image Description: A GIF showcasing the skeleton key artifact's functionality. The player uses it to lock two doors and then uses it to create a temporary magical wall.)

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submitted 2 weeks ago* (last edited 2 weeks ago) by YICHM@lemmy.world to c/pixeldungeon@lemmy.world
 
 

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Hey Dungeoneers, it's been a couple of months since the last patch for v3.2, so it's time to an update!

Previously my plan was to release the new city quest in a single large update, almost certainly in 2026, but I've decided to change my tactic on that in favor of a more incremental release. That does mean that v3.3 is going to be a much smaller update, but also means that it's ready for beta right now!

Read the Full Post Here

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Hey folks!

Shattered v3.3 is getting very close to being ready for beta, but for now here's another new piece of content I have planned!

The cracked spyglass is a new trinket that will keep you on your toes like the popular mimic tooth, but without as much bite. It has a chance to add new items to each floor of the dungeon, but those items will be pretty difficult to see!

You can see some examples below, in each scene there are at least two hidden items, can you find them all?

(Image Description: A GIF showcasing three scenes, each with hidden items spawned by the spyglass.)

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Hey folks!

Work on v3.3 continues, afraid it does look like I'm missing the '2 weeks' estimate I have about 2 weeks ago, but v3.3 is definitely coming to beta soon, toward the end of the month at the latest.

One reason things have slowed down on it is I've chosen to add a little bit more content than I initially planned. It's been a common request, so starting in Shattered Pixel Dungeon v3.3 you'll have an option to pick a randomized hero, challenges (you choose how many), talents, subclass, and armor ability! Hero and challenge randomization happens in hero select, whereas the other options are available during a run.

I've even decided to add a badge if you manage to play a run that's purely randomized (this also serves as proof in your rankings). To get it you need to pick a random hero, random subclass, random armor ability, and only ever spend talent points randomly.

(Image Description: An image showing the new badge earnable for winning a randomized run. With the title: "Randomized Victory!" and the text: "Obtain the Amulet of Yendor with a randomized hero, talent upgrades, subclass, and armor ability.")

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Playing Shattered as a mage (obv) and I just swapped out my Wand of Corruption back to the og Magic Missile, as at a +4 staff WoC is crap it turns out, but yeah, so no returned wand?

Seed HYDBZYKXG for if it's some kind of bug? Unless the theives are invisible now or something?

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Hey folks!

Just like with the overhauled caves quest, the first thing to implement for a new Imp quest area is a new entrance, but this time it’s a bit more impressive!

In v3.3 the Imp will spawn in his own dedicated room with a large pit leading to a dwarven vault. The vault is magically sealed, but that won’t completely stop you from being able to teleport in…

(Image Description: A gif showcasing the new entrance room for an upcoming quest. The room contains the hero, the ambitious imp questgiver, and a large circular pit. A grid of green squares forms a barrier over the pit, and they steadily glow in and out of view.)

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submitted 1 month ago* (last edited 1 month ago) by Aurasick@lemmy.world to c/pixeldungeon@lemmy.world
 
 

I had figured the sundial could be leveraged for farming if you got the right stuff, but this seed seems like it was god’s will to farm on floor 4.

Seed is DVS-GWR-YRN if anyone wants to try it. 3 sungrass seeds and healing pots are plentiful from flies. You also get a +3 leather armor from ghost quest, so you take 0 damage from mobs. Between that and the crab meat drops it’s basically infinite farming on this floor. Be aware you have to choose random trinket when crafting the sundial.

Tried to upload a video but it didn’t work. You get the ROW on floor 6, the head back down to this exact spot. Open all the doors by throwing something like shown, and then sleep. The sleep will automatically end when something comes in vision then you use the mage staff to aggro it, wait for it to come then so you can always have a staff charge for aggro. Getting the sundial to +3 is easy with the drops.

Edit: Been farming for over an hour now and suffice to say it’s easily infinite. You can basically stack the run any way you’d like if you chill long enough. Chalice dropped after a bit finagled it to +9 with scroll of challenge, shield pots. Just need to go upstairs to get the ankh for +10. Once I got that my hp never dropped below 90%. Got a stack of 25 crab meat now. The alchemy pot is next to the exit of floor 3 so you can just starve to 3 or 4 health early on then go cook. Also have 6 stones of enchant gonna roll for lucky for overkill.

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submitted 1 month ago* (last edited 1 month ago) by manmachine@lemmy.world to c/pixeldungeon@lemmy.world
 
 

Got lucky with an extra +3 ring of Evasion from the demon quest and met Yog with three blessed ankhs, and voila!

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Hey rat punchers, sorry for being so quiet over the last month!

I've been working away at v3.3, and have decided to adjust my release scheduling a bit to prevent the update from taking forever to release. The new imp quest is sadly still a little ways off, but v3.3 should be going to beta in another couple of weeks with some smaller content additions and a variety of fixes.

I'm now planning for v3.3 to feature a sort of 'tester area' that lets me partly implement the new quest and gives you guys something to play around with, without all of the content being in place yet. The Imp himself will still give out his old quest in v3.3.

Expect to hear more about this through the usual social posts and then a blog post in the coming weeks.

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@00_Evan@lemmy.world

Some rare seeds will cause an NPC, in this case Wandmaker, to get stuck in an infinite loop trying to spawn.

I could have perhaps made a fix and do a PR on Github, but as there are several ways to address it, as well as the possibility similar issues might happen with Ghost or Imp, I'm posting here.


Issue:

Game freeze. Wandmaker is stuck in an infinite loop attempting to spawn.


File:

.../core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java


Method:

spawnWandmaker(...)


Lines:

305-321


Reproducibility:

Game seed RAT-KCA-BLR will attempt to spawn Wandmaker on floor 8 in a 7x7 room (see screenshot), within the middle 3x3 area. All tiles here are considered not valid due to traps, entrance, or non-solid ground, including the bridge.


Suggestions:

  • Limit number of spawn attempts (ie. 100). If failed, consider trapped locations to be valid, optionally erasing any trap under the Wandmaker.
  • Alternative is to spawn a new room with same width/height after x attempts, overwriting the old room and try again.

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Ring of Energy + Unstable speelbook for unending holy tome charges. Holy lance everything that moves.

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