dotplot

joined 9 months ago
[–] dotplot@lemy.lol 1 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

As I said in my post, I play on GNU/Linux, not android. But since you mention apkmirror.com, perhaps you can help me with a completely different problem.

I currently use GrapheneOS without Google Play Services installed. This is mostly fine for me, since I am relatively privacy-conscious. But some companies nowadays are really pushing people to download their app, which they only distribute through the Google Play store or Apple App store. Given that I do not have access to either store, I have questions regarding these third party sources.

First, where do third party sites like apkmirror get their apks? Do they download them from the google play store and upload them to apkmirror? How do they do that? When I used to have google play store, I never saw a way to see and save the .apk that I was downloading from the google play store in the file manager or whatever. It just said it downloaded and installed the app, without any clear way to extract a standalone apk from it.

Second. how do I verify that apks from these third party stores are actually safe? These companies that are telling me to download from the google play store are not providing me a sha256sum of their apks or some other sort of digital signature. They are also not giving me a standalone apk from them even when I ask them for it. So how do I verify that the apks from places like apkmirror are legitimate and not viruses?

Believe it or not, I did ask ChatGPT these questions before asking you. It did not help.

Thank you.

[–] dotplot@lemy.lol 1 points 2 weeks ago

Thanks. Good point about changing the directory it saves to.

 

There used to be a release for version 2.5.2 of SPD on github. However, if I go to https://github.com/00-Evan/shattered-pixel-dungeon/releases, I do not see it there anymore. Why is this?

I do see a tag for 2.5.2 at https://github.com/00-Evan/shattered-pixel-dungeon/releases/tag/v2.5.2, but while this provides the source code, it does not provide any compiled executables. Why is this?

Also, I am thinking about keeping 2 versions of SPD on my GNU/Linux computer at the same time. One would be version 2.5.2, since that version is the last version with the stone of disarming. The other would be the latest version, 3.0.2. Does anyone have any ideas on the best way to separate those two so that the progress and save files are separate? In theory, I suppose I can run one of them in a virtual machine. Is that the best approach, or are there better options?

Thank you for your help.

[–] dotplot@lemy.lol 1 points 3 weeks ago

Shattered Pixel Dungeon is free-as-in-freedom software licensed under the GNU General Public License, version 3. Anyone is allowed to compile and sell exact or modified versions of the software as long as their versions also retain the GPLv3 license. You can also see https://www.gnu.org/philosophy/selling.en.html.

If this version of Shattered Pixel Dungeon is not distributing source code or is not licensed under GPLv3, then it is violating the license. If it is distributing the source code and is licensed under GPLv3, then it is not violating the license.

[–] dotplot@lemy.lol 1 points 6 months ago

idk. they would still probably say to just get it from obtainium, which is fine by me.

[–] dotplot@lemy.lol 2 points 6 months ago
[–] dotplot@lemy.lol 2 points 6 months ago (2 children)

Where is this in the settings? Is it controller pointer sensitivity? Or hold to move sensitivity? Which option increases the delay?

[–] dotplot@lemy.lol 5 points 6 months ago (2 children)

The problem with doing that is that Accrescent is a security-focused app store with a GrapheneOS-like perspective on security. For that reason alone, they would probably want an official person making the app for Accrescent.

Also, they say that F-Droid's practice of compiling their own builds is poor security, since it delays when the app is updated on the store, which means that patching security vulnerabilities is delayed. From that perspective, an unofficial maintainer for an Accrescent app would have to be very prompt with updates to the Accrescent package in order to be accepted into the store. They also do not like that F-Droid signs their packages with their own key, because that adds F-Droid as another developer that the user has to trust, in addition to the official maintainer.

So I do not think an unofficial maintainer would meet Accrescent's security standards or GrapheneOS's security standards. They would say that it is safer to either use their sandboxed Google Play or use Obtainium to download updates directly from Github instead. I personally use Obtainium. It is perfectly fine for me to do it that way. I just notice that the Accrescent app list is very small and needs more apps. And your game would probably be noticeable on there, due to the small app list. But it is fine; the GrapheneOS community is probably very small anyways.

[–] dotplot@lemy.lol 3 points 6 months ago* (last edited 6 months ago) (4 children)

Any plans to include v3.0.0 in Accrescent for GrapheneOS users? See https://accrescent.app/

[–] dotplot@lemy.lol 3 points 6 months ago* (last edited 6 months ago)

Yes, and throwing sheep will still trigger things like the alarm traps that alert everyone in the dungeon. I stay on version 2.5.2 because of this.

[–] dotplot@lemy.lol 1 points 6 months ago (1 children)

But I hate phones!

[–] dotplot@lemy.lol 2 points 6 months ago

Very interesting, thank you, Maybe @00_Evan@lemmy.world will add the shift+ direction based fast movement in 3.0.0?

[–] dotplot@lemy.lol 2 points 6 months ago* (last edited 6 months ago) (4 children)

I do not see both key presses as corresponding to moving diagonally in the controls. Could the game just be interpreting this as going two directions very quickly on the keyboard, causing the movement to take double the in-game time? Maybe @00_Evan@lemmy.world can answer?

 

Shattered Pixel Dungeon- v2.5.2, desktop Linux version, github version

I prefer to play on desktop instead of mobile. On desktop, I usually get along fine just clicking to move. But sometimes I feel like using the arrow keys instead.

The arrow keys are fine for going up, down, left, and right. But moving diagonally is very important in this game. What is a comfortable way to configure my controls so that I can comfortably move diagonally? I would prefer a way that does not require the keyboard to have a numpad.

Also, is there any way to hook up a joystick / videogame controller to the desktop and use that for movement instead?

Thank you for your suggestions.

 

Shattered Pixel Dungeon 2.5.4, android version, GrapheneOS, github version

So I manage to get the Talisman of Foresight as a drop from something. I have the Shard of Oblivion in my inventory (no upgrades to it). The description says that "The shard will also prevent you from automatically identifying equipment, but can be used to manually identify items that are ready for it." The Talisman of Foresight that I got has a purple background, meaning that it is unidentified and could be cursed.

I figure that if I equip the Talisman of Foresight, the Shard of Oblivion would prevent it from being identified. If so, I could wear it in its unidentified state in order to get the Shard of Oblivion bonus loot effect. So I equip the Talisman of Foresight. It is not cursed, but it immediately becomes identified. The Shard of Oblivion did not prevent the identification.

Is this intended behavior, or is it unintended?

Thank you for clarifying.

 

Shattered Pixel Dungeon- v2.5.2, desktop linux, github version

So today I opened up Shattered Pixel Dungeon and discovered that my pastry had transformed into a pumpkin pie for Halloween. I am not really a fan of real world time influencing games in general, since it hurts immersion for me. I also do not like my items in my inventory transforming on their own accord, and I do not really like Halloween either. Is there a way that I can either disable the holiday events? Alternatively, is there a way I can spoof the date/time so that the real world never affects my gameplay?

Thank you.

12
submitted 7 months ago* (last edited 7 months ago) by dotplot@lemy.lol to c/pixeldungeon@lemmy.world
 

Shattered Pixel dungeon- v2.5.2

Does this talent apply just to weapon and armor, or does it also apply to artifacts and rings? Does a +1 ring count as a tier 2 equipment? Does a +0 ring count as a tier 1 equipment?

Thank you for clarifying.

 

Shattered Pixel Dungeon- v2.5.2, desktop linux version from github

On the android version from github, there is a counter at the bottom of the rankings, showing how many games you have beaten out of the number of games you have played.

On my desktop version (which does not have the same game history), I do not see any such counter. See the attached picture. Is this some sort of bug? Or is it meant to not have such a counter on desktop?

Thank you for your help.

 

Shattered Pixel Dungeon- v2.5.2, desktop linux version from github

I am playing v2.5.2 on desktop instead of v2.5.3. This is mainly because I do not like the removal of the stone of disarming (and also because I do not like bombs, which seem too high-tech for medieval fantasy IMO). So it is possible that this issue was fixed on the desktop version of 2.5.3, if it is an issue. However, since I am on v2.5.2, I have not checked whether or not the behavior is the same on v2.5.3.

The journal cuts off floor 1 at the bottom of the screen. See the attached picture. Is this intended or unintended?

Thank you for your help.

 

Shattered Pixel Dungeon- v2.5.2 Desktop Linux, github version https://github.com/00-Evan/shattered-pixel-dungeon/releases/download/v2.5.2/ShatteredPD-v2.5.2-Linux.zip

I am a daily tor user (and an Edward Snowden supporter- read his book, Permanent Record, if you have not already), so I have an interest in this sort of thing. If check for news and check for updates are turned off, will Shattered Pixel Dungeon still ping the internet and thus reveal my ip address? Or will it not communicate with the internet if both of these are clicked off?

I can of course play with the internet off or within Whonix-Workstation, but both are somewhat inconvenient.

Thank you for your help.

 

Shattered Pixel Dungeon- v2.5.2

So I was playing a game with wand of transfusion a while ago, but I forgot to ask questions about it here.

In the prison area, the guards and the thieves are undead monsters now, so they take damage from the wand of transfusion. However, the necromancers also take damage from the wand of transfusion. The description for them says that they are apprentice mages from the surface who came to practice their craft. Wouldn't that make them non-undead enemies, despite specializing in summoning undead creatures?

Also, Tengu appears to be charmed from the wand of transfusion instead of taking damage. Is Tengu not an undead creature, despite the guards and thieves being undead?

Also, the machines like dm-100 are susceptible to being charmed. Obviously they are non-undead creatures. However, they are also non-biological creatures. So should they be vulnerable to being charmed?

Thank you for your help.

 

Shattered Pixel Dungeon v2.5.2

When I level up, the screen says +Accuracy, +Evasion, +5 HP! +1 Talent Point!

I can see the hp and the talent points at any time. But I do not see where I can see my character's accuracy and evasion statistics. Where can I see them? Also, do the base accuracy and evasion stats differ depending on which class you start out as?

Thank you for your help.

 

Is there any other way to deal with this room besides killing the fish?

I am playing on a file where they appear on floor 3. I am not strong enough and do not have enough projectile / wands to kill them. Is there any other way to bypass them (besides using ethereal chains or teleporting them away, both options which are not available to me at the moment) without fighting them?

Thank you for your help.

6
submitted 8 months ago* (last edited 8 months ago) by dotplot@lemy.lol to c/pixeldungeon@lemmy.world
 

Shattered Pixel Dungeon v2.5.0.

https://github.com/00-Evan/shattered-pixel-dungeon/releases/download/v2.5.0/ShatteredPD-v2.5.0-Linux.zip

Desktop platform- Linux Mint 22

The Shard of Oblivion does not seem to be able to be dropped or thrown. It can use its identify function, but it stays in my inventory no matter what. Is this intended behavior or unintended?

I do not know how to send the save file to /u/00_Evan@lemmy.world or anyone else to try and reproduce the issue. In fact, I do not know where the save data is stored.

Thank you for your help.

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