RavenDev1

joined 1 month ago
[–] RavenDev1@lemmy.world 2 points 11 hours ago (1 children)

Sure, this one got Sandals on first floor.


RAT-AWW-ALO

Sandals on 1st floor1 Sandals 2 Blooming SSword+3 or Stone Scale+3 (Ghost) 3 C. Regrowth+2

[–] RavenDev1@lemmy.world 2 points 11 hours ago* (last edited 11 hours ago)

I got these two seeds, give it a try:


RAT-PDM-AMI

2x RoW+22 Rose 3 CBow+3 or Leather+3 (Ghost) 3 Wealth+2 4 Wealth+2


NDJ-IKK-TSM

RoW+2, RoW+11 C. Wealth+2 2 Rose 3 Unst.Sword+3 or Thorns Leather+3 (Ghost) 4 Wealth+1

 

Alright, I'm accepting seed requests for ShPD v3.3. Please try limit requests to 2-3 items.

I will post seeds with minimal details not to spoil things too much, other items with spoilers. If you do want more details, let me know in the request.

[–] RavenDev1@lemmy.world 1 points 1 day ago

I suppose it make some sense they have some corporeal features though, how else could you attack one with regular weapons, or equip your sad ghost with a weapon and armor?

[–] RavenDev1@lemmy.world 1 points 2 days ago* (last edited 2 days ago) (2 children)

This is derived information:

A Duelist "deals X-Y damage to enemies with rigid skin", using the pickaxe.

There is no "rigid" property in the game, and the check for rigid skin is if the foe are either inorganic, or among a small set of anthopods. ( Source ).

A Wraith has properties of being both Undead and Inorganic, and thus would practically be considered having "rigid skin" when attacked by a Duelist's Pickaxe ability. Conclusion: Wraiths have rigid skin.

A Mimic is instead considered Demonic, so even if it might appear rigid, it's not.

 

Who knew that wraiths are rigid creatures, being in same class as DM's, crabs, crystal guardians. As such, they would take extra extra damage from a Duelist's pickaxe.

On the same time, Mimics are not rigid (they're demonic). They're one of the very few demonic creatures that can appear in sewers.

[–] RavenDev1@lemmy.world 1 points 1 month ago (1 children)

I guess this can give heroes such as Huntress a bit of an edge with talents such as Heightened Senses. Possibly also cripple some heroes that rely on their class artifacts more, such as Cleric.

[–] RavenDev1@lemmy.world 1 points 1 month ago* (last edited 1 month ago) (3 children)

Thanks for the update, I can imagine it's quite a big undertaking creating an essentially new mini-game within the game like this.

On a related note, are you still going to implement the missing side quest for the Blacksmith at some point, or is that put on ice?

 

@00_Evan@lemmy.world

Some rare seeds will cause an NPC, in this case Wandmaker, to get stuck in an infinite loop trying to spawn.

I could have perhaps made a fix and do a PR on Github, but as there are several ways to address it, as well as the possibility similar issues might happen with Ghost or Imp, I'm posting here.


Issue:

Game freeze. Wandmaker is stuck in an infinite loop attempting to spawn.


File:

.../core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/npcs/Wandmaker.java


Method:

spawnWandmaker(...)


Lines:

305-321


Reproducibility:

Game seed RAT-KCA-BLR will attempt to spawn Wandmaker on floor 8 in a 7x7 room (see screenshot), within the middle 3x3 area. All tiles here are considered not valid due to traps, entrance, or non-solid ground, including the bridge.


Suggestions:

  • Limit number of spawn attempts (ie. 100). If failed, consider trapped locations to be valid, optionally erasing any trap under the Wandmaker.
  • Alternative is to spawn a new room with same width/height after x attempts, overwriting the old room and try again.