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MTG Arena and Magic Online discussion

Discussion related to Magic's digital games, including MTG Arena and Magic Online (or MODO).

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Back down to 10%...

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In this edition:

  • Outlaws of Thunder Junction on MTG Arena
  • Bonny Pall Standard Festival April 23–30
  • Pro Tour Thunder Junction This Weekend in Seattle!
  • Event Schedule
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Players have discovered that the new borderless land styles only work with the new OTJ fastlands, and can't be used with any existing Kaladesh fastlands. So if you buy it you'll need an additional 20 wildcards to use them

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New reach effect in arena to make it very obvious.

Secret reach is now instant speed tricks only. =( (Though I've attacked into more than my share of reaching cyclops.)

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This is maybe the third or fourth time I've been to Mythic, but by far the earliest in the month that I've gotten there and the highest I've been.

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In this edition:

  • Outlaws of Thunder Junction Launches This Week!
  • Jump In! Update for Outlaws of Thunder Junction
  • Release Notes for Outlaws of Thunder Junction
  • Event Schedule
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Give me mormir over this degenerate rubbish. -_-

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Should I wait for the rotation and outlaw junction to spend my gold or do a few "Jump In!"s now to get more cards?

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In this edition:

  • Last Week for Outlaws of Thunder Junction Preorders
  • Streamer Even This Wednesday, April 10
  • Historic Banned List Update
  • Remix Draft: Artifacts Continues This Week
  • April Qualifier Weekend Starts This Friday
  • Midweek Magic Gladiator Spotlight This Week
  • Event Schedule
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This week's Midweek Magic event on Arena is "Omniscience Draft". You do a bot draft and then throw out just five of your 45 cards, because you have an emblem that says you can cast spells from your hand for free and you can add WUBRG once a turn.

Maybe your brain automatically corrected that to "you can cast a spell for free once per turn." I know I kept re-checking the rules as I was drafting, because I was sure that I was missing something. But no, you just dump your hand on turn one, and your opponent does the same, and then you see what's what. Every game is decided in the first turn or two, and once it is, the loser never waits around to see it play out, and who can blame them?

I don't like to sound ungrateful; Midweek Magic events are usually free, they're a nice change of pace, overall I really appreciate them. But this one is kind of unbearable.

If you do decide to play this one, here's your pick order:

  1. Anything that draws more than one card.
  2. The biggest creatures you can find. Evasion is good as usual. Deathtouch is better than usual because you'll need to be able to block enormous creatures immediately.
  3. Creature removal.
  4. Smaller creatures.
  5. Combat tricks.
  6. For some unknowable reason there are lands in the packs. Do not take them. You might think you're going to set up some cute combo with a card that cares about your land count, or pay some activation cost that needs two mana of the same color. Ask yourself how that strategy stacks up against a turn-one [[Rust Goliath]].

There have been a few Arena events lately where the premise seems to be "what if everybody just played bananas powerful cards all the time?" I will never understand why that sounds like fun to some people. Magic cards have mana costs for a reason.

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In this edition:

  • Congratulations to the Arena Championship 5 Winner!
  • Outlaws of Thunder Junction Preorders on Sale Now
  • April 10 Streamer Event for Outlaws of Thunder Junction
  • Announcing Remix Draft: Artifacts!
  • Saturday: April Best-of-One Qualifier Play-In
  • Event Schedule
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This seems like a really cool idea, curious what anyone's decks are like.

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Dwayne the 🪨

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