Gaming

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451
 
 

Stardew Valley developer Eric 'Concerned Ape' Barone has released new screenshots teasing his upcoming game the Haunted Chocolatier.

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If Dave the Diver is great (which it officially is, of course) then it stands to reason that more Dave the Diver will a…

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A new report from has claimed that Microsoft is planning to close its proposed acquisition of Activision Blizzard next week.

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The PlayStation first-party studio behind Uncharted and The Last of Us Part II is laying off dozens of contractors

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Corridor Digital’s hyper-realistic AI renders of gaming icons like Metal Gear Solid’s Big Boss are hard to look at

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Assassin's Creed Mirage is rated 'Strong' after being reviewed by 114 critics, with an overall average score of 77. It's ranked in the top 29% of games and recommended by 75% of critics.

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The world of Night City is about to get a whole lot bigger

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Sony Interactive Entertainment has confirmed the personal information of 6,791 former and current employees was exposed…

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An amazing achievement for a late bloomer.

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Just a week after announcing it was delaying fishing horror Dredge's first paid expansion, The Iron Rig, into 2024, dev…

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Hey all, I hope you will forgive me this small bit of self-promo.
I got my start with gamedev while in college ~5 years ago, just messing around with friends. Taught myself with tutorials from the community, youtube, etc. Eventually, I started my own youtube channel where I started covering different things in Unreal with a focus on speed and wit. Supported myself with freelancing during this time - until I lucked out with this game idea.
... then 2 years disappeared in the blink of an eye and when I came to, a friend of mine and I had made this with the help of my co-developer Mike!
Stop Dead is out in early access right now, and we will be developing it into a full release over the coming months!
https://store.steampowered.com/app/2164030/Stop_Dead/

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Back Back Forward Punch, looking for my level up. Back Back Forward Punch. Yes I came here to get drunk
Back Back Forward Punch
Pixel cannon laser gun
Back Back Forward Punch
I came came here here to jump
Yo yo yo yo yo
Yo wasuup it's tommy shades
No no no I'm not a figment
Yess next to me is sketch
Playing co-op as my wingman
The mission is impress
With the freshest button combos
A futuristic quest called,
Doing what I want yo
I step step to the bar
Imma get pixlated
Next to a cutie whos booty
It seems has been upgraded
I truely do need to know
What your what your doing later
I think that you and your crew
Need to come and multiplayer
In this Drunk Arcade
You know that we gonna play
In this Drunk Arcade
Drink untill we pixelate
In this Drunk Arcade
You know that we gonna play
In this Drunk Arcade
Drink untill we pixelate
I'm collecting drinks like
They giving me XP
Chilling with some chicks right
Digitaly sexy
I see this little cutie
Tryna catch me with her wizardry
She whispers into my my ear and says
"Fawless Victory"
Woaahh...
Excuse me for a moment
Gotta press pause
Let me let me stare at your
Three dimensional textures
Baby just wait here while I
Do battle with this robot devil
When this stage is clear yes
We can out hang in the bonus level
Cause I'm like
Back Back Forward Punch
Looking for my level up
Back Back Forward Punch
Yes I came here to get drunk
Back Back Forward Punch
Pixel cannon laser gun
Back Back Forward Punch
I came came here here to jump
In this Drunk Arcade
You know that we gonna play
In this Drunk Arcade
Drink untill we pixelate
In this Drunk Arcade
You know that we gonna play
In this Drunk Arcade
Drink untill we pixelate

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Hello, a year ago I launched an idle clicker game, Beat Stickman: Beyond, on Steam. It was a very ambitious project of mine, and I put so much love into it, but unfortunately, it wasn’t a success. A typical indie dev story, I guess 😅

I acknowledged that it was I didn’t get it right, I tried to learn from it and actually moved on since then (in the sense that I did work on a couple of other projects, and currently working on another one of my own).

But recently, the thought that lots of stuff I worked very hard to put in the game will be forever undiscovered bothers me really bad. (I sold 368 units, with 60 units returned/refunded, but because of the game’s design, I doubt any of the players has unlocked the stuff at the end of the story). So, when I finally have time, I decided to do something with it, the goal is to make my work (hopefully) appreciated by some players out there.

So, here’s the things I’ve done:

  • Rebalanced the game and will ship it as a free DLC: I’ve made it much easier to fully unlock the main story, it should be under 5-10 hours now (it used to be almost 100 hours required, insane I know, and it was a hell of drag, so it’s bad).

  • Quality of life update: I added Dark mode so your eyes won’t get burned by some super bright (white) background. I added Windowed mode so you can let the game run in the background/second monitor while you’re doing other tasks and sometimes stare at it, giving it some click of love. I added the ability where you can use a button on your keyboard as your mouse’s left button so your finger won’t get hurt (it used to be a really bad situation since in the game, you already had to move the mouse frequently, combining it with clicking and sometimes holding is a real pain). And a few minor changes that aren’t worth mentioning but together they do make your experience smoother.

  • Deep discount to the base game: finally, all the changes don’t matter if you don’t feel like getting the game, so I’ll discount the base game to the deepest ever.

About the game

It’s an idle/clicker/incremental game (yeah, it has all of those) where you beat the Stickman with all different kinds of things. The loop is simple: you beat the Stickman, gain coins from doing so, and use coins to upgrade your things more powerful to beat more powerful Stickman. The game has a narrative and your key progress is narrative-driven. I designed it to have an immersive feeling, that you’re not simply interacting with a game but interacting with an imaginary sci-fi system. I leveraged many in-game actions to create progress mechanisms.

So, as I said, I acknowledged that I haven’t done a good job of getting all those things to work perfectly. But, I hope with all the changes I’ve recently made, you will find some specific things in the game that may love.

The DLC, update and discount launch will be on Monday, October 23 at 10 AM (PDT), the discount lasts 7 days.

You can wishlist the game and DLC now: https://store.steampowered.com/app/1494280/Beat_Stickman_Beyond/

I overkilled some beats to make these trailers myself 🥲:

https://www.youtube.com/watch?v=Bp6ar2zyYI4

https://www.youtube.com/watch?v=I8N7_O8RlV8

I hired a team for $2K to make this trailer:

https://www.youtube.com/watch?v=7qiRMZh7uAA

Thanks for your time,

P.S.: I intended to make a short post announcing the upcoming content, update, and discount. Ended up remembering the time I developed the game and overshared.

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Spoiler alert - Karlach's kink is Ray of Frost, leaving at least one gnome mage with slightly singed lips and stars in his eyes.

#gaming

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A letter to our fans and friends

Truthfully, I never fully prepared myself for today. Since Puny Human has endured strong setbacks in the past, I felt confident that we could move through almost anything. However, nothing could prepare me for the last 3 months of intense sorrow and visits to dark and unhappy places. […]

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The majority of those laid off were in Naughty Dog's quality assurance testing department.

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Square Enix has finally made it possible to play all of Final Fantasy 14 completely solo despite it being a massively multiplayer online game.

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One of the most highly anticipated games coming this autumn is the excellent-looking remake of the Super Nintendo classic, Super Mario RPG. Nintendo announced when the game was first shown off during…

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Amazon's Big Deal Days event is back, and it's packed with discounts on Nintendo Switch games, accessories, and merch. Don't miss out on these amazing deals!

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Scalpers strike again.

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More than 3 million people have played Payday 3 so far.

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QA team likely to be heavily affected

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Lies of P isn't exactly Bloodborne-level quality, but it's not like it's had someone like FromSoftware develop it, is i…

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A decently entertaining, but surprisingly brief DLC that ends way too-

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A beginner’s guide to Pokémon raids, offering tips on team composition, training, held items, raid matchups, and battle strategy. Learn how to improve your raiding skills and increase your ch…

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