This is an automated archive made by the Lemmit Bot.
The original was posted on /r/guildwars2 by /u/Euphoric-Sea4248 on 2025-08-01 20:27:43+00:00.
Ritualist
Thanks to u/Shinymeta for the screenshots!
https://www.reddit.com/r/Guildwars2/comments/1mf7c3m/livestream_tooltips_antiquaryparagonritualist/
Class mechanic: Life force
F1 – Enter shroud to gain 5 new skills:
Shroud 1: Ranged damage (+15% damage per summoned spirit) – Marks enemies to focus spirit attacks on that specific enemy
Shroud 2: Spirit summon turret for damage + cripple + vulnerability
Debuff makes enemies take more damage from minions
Shroud 3: Spirit summon that does aoe knockdown + pulsing debuff condition area
Shroud 4: Spirit summon that does AoE healing, protection and vigor (seems to heal you through shroud)
Shroud 5: Targeted shadowstep to move you + spirits and force them to auto attack nearby enemies
! Spirits seem to be able to be summoned multiple times if you have enough life force and attack in 3 second intervals !
! Spirits cant be targeted and don’t disappear while you are in shroud !
So in PvP beat that necromancer out of shroud to stop the spirits
F2 – Explode your damage spirit for might, fury (for allies) and damage
F3 – Explode your debuff spirit to cause AoE fear
F4 – Explode your heal spirit to get aegis, resistance and stability for allies
Utilities: Weapon spells
Affects the necromancer for full duration and allies for less duration or effectiveness
Think of them as thief poisons with less ally stacks but stronger for the necromancer.
Heal – Take less damage for a duration and heal periodically.
Effectiveness better if you are <50% health (both the healing and the damage reduction)
Allies gain the same effect at ½ duration
Util 1 – Your attacks deal flat bonus damage for 10 seconds. 5 allies gain this effect for THREE HITS. Should affect minions too.
Util 2 – Your attacks deal extra lifesteal and vulnerability. 5 allies gain for THREE HITS.
Can affect minions (maybe)
Util 3 – AoE condition removal and healing for conditions removed. You 5 seconds. Allies 3 seconds.
Util 4 – Block 3 hits. Gain protection when last block stack is gone. Allies get 1 free block. AoE regeneration.
Elite – Taking >5% health damage causes you to heal for the difference and then lifesteal from foes
(2 stacks for you). Allies get this for 1 stack. Stunbreak and 1 stability for you and allies.
Elite in normal words:
Take more than 5% health damage while the elite is active > Heal any percentage over those 5% + Lifesteal.
Allies too but only 1 heal + lifesteal. You and friends get stab+stunbreak when you activate the elite.
Example:
I and my friends get hit for 50% of our total health by an angry monster but the elite is up.
We now heal for 45% because thats the difference between 5 and 50%.
We lifesteal the angry monster for a large amount each. All of us had 1 stab because the elite was activated.
When the monster does his follow up attack the same thing happens to me. Damage > heal > lifesteal.
But my friends get hit for the full amount. I now have to heal them :(
Traits
A: Spirits move closer to you after they attack / follow (Meh? Make this standard?)
B: Heal and condi cleanse allies when you summon a spirit or minion. This applies to you in shroud too
C: Deal power damage around summoned spirits and minions when you summon them
Minor: 10% life force gained when you summon a creature (spirit or minion!) this also works while in shroud!
A: Cleanse 2 conditions from you, 1 from allies when you use a weapon spell
B: Grant quickness and boons to allies when you summon a spirit (might F1 / fury F2 / resolution F3)
C: 50% more damage and healing caused by spirits
Minor: Gain access to F2-F4 to explode spirits for bonus effects (see class mechanic section)
A: Weapon spells now affect allies at full effectiveness / duration
B: Spirits remain when you leave shroud but they drain 3% life force per interval to stay summoned (each?). They attack in 2 second intervals instead of 3 seconds. Exloding your spirits ends this.
(Seems very good with staff marks trait / dagger / signet of undeath)
C: The first spirit summoned when you enter shroud has no cooldown.