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The original was posted on /r/guildwars2 by /u/Savior_of_Soul on 2025-07-16 20:35:12+00:00.

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The original was posted on /r/guildwars2 by /u/SimeAi on 2025-07-16 20:34:19+00:00.

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The original was posted on /r/guildwars2 by /u/CrabFrys on 2025-07-16 17:56:52+00:00.

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The original was posted on /r/guildwars2 by /u/MrModius on 2025-07-16 19:18:12+00:00.


This year’s addition to my/WP's ongoing project!

The classic Guild Wars 2 Beta login screen (used in alpha and beta builds between 2010 and 2012) has gained somewhat of a cult following over the years, with many people nostalgic about it or wishing for it to return in some form. Here is my take on a mockup of how this could have looked for Guild Wars 2: Visions of Eternity, had anet continued to use it.

Feel free to use it for any purpose; wallpapers, video backgrounds etc! Just mention my name (MrModius) and a link to here/the video if anyone asks where you got it!

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The original was posted on /r/guildwars2 by /u/ChewyChao on 2025-07-16 18:27:53+00:00.

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The original was posted on /r/guildwars2 by /u/AlteredM1nd on 2025-07-16 18:05:21+00:00.

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The original was posted on /r/guildwars2 by /u/Training-Peace-8850 on 2025-07-16 15:43:57+00:00.


Been trying guild wars 2 off and on for about 4-5 years now and it just never grabbed me.

Tried again about a week ago and something just clicked!

I love how full of players the world feels compared to other MMOs. Just running around and always bumping into players!

Just wanted to share my experience if any new players are struggling to get into GW2.

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The original was posted on /r/guildwars2 by /u/HaxtonSale on 2025-07-16 13:55:59+00:00.


So we now know we are going to Castora, and the inquest will be a major antagonist. I think Castora and the Inquest will be a plot device in the first content patch to get us to Xotecha, a city tied to the human Gods from the canceled GW1 Utopia expansion.

Let's start with the inquest. We have seen them on several islands up to this point. Notably Sandswept Isles and Orr. I think they are searching not for Castora, but for something ON Castora. The location to something. A portal to Xotecha. When we saw the inquest in Orr we just assumed they were researching dragon magic like in other areas of the game, but I don't think that was the case.

I think Castora and Xotecha are tied to Orr. The concept art for Xotecha was a sort of clockwork city made of gears. Where do we see large, gear like structures? Orr, the kingdom most closely associated with the human Gods. What do we see in the screenshots from the blog post? A big circular arch that looks remarkably similar to Orrian architecture.

Now let's get to the name of the expansion. Visions of Eternity. Where have we heard Eternity before? The Crucible of Eternity, the Inquest dungeon. Eternity is also a strong allusion to Xotecha, a place where time has no meaning. An eternal place.

So here's what I think is happening. The inquest have been searching in Orr for the location of Castora. Castora is a mythical island that holds the entrance to Xotecha. The Orrians either were or maybe still are in some capacity, the caretakers of that portal hence the Orrian architecture on the island. Maybe the Inquest thought the sandswept isles was a possible candidate for Castora, which they learned about in their time in Orr. Maybe we will meet some living decendants of the Orrians on Castora, and we will fail to stop the Inquest from opening the portal to Xotecha, and have to follow them through the portal in the last patch.

I think this whole expansion is a love letter to GW1 and the players. It's the fan service expansion. What better way to do that then to reimagine the canceled GW1 expansion with a fresh coat of paint.

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The original was posted on /r/guildwars2 by /u/Umezawa on 2025-07-15 22:37:20+00:00.


So for those who haven't heard yet, today's patch introduced an account-bound version of the Frost Legion Infusion to a Fractal Vendor for people who have completed the new Kinfall Fractal CM. However, due to a bug, it was possible to make this infusion tradeable. Which of course, people immediately did and started selling the Infusion on the TP. This caused the buy order price to drop from 2400g to ~300g before it stabilized back at ~1000g when the bug was hotfixed by temporarily disabling the vendor.

This is the third time in fairly recent memory, that a patch introduced some bug to a vendor that could be easily exploited to make hundreds if not thousands of gold. The prior ones being the free Black Lion Weapon which was sellable on the TP and the bugged Festival Vendor Prices which allowed you to very cheaply acquire exotic gear which could be salvaged for Ectos.

While I am happy that these bugs are usually hotfixed within a few hours, I have yet to hear of any serious consequences for any of the people who repeatedly exploited these bugs to get hundreds - thousands of gold. At the very least, the gold they made this way should be removed. Anything else to my mind completely undermines the ingame economy and makes everybody who doesn't take advantage of these bugs as quickly as possible feel like an idiot for missing out on an easy opportunity.

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The original was posted on /r/guildwars2 by /u/ConflagrationZ on 2025-07-16 14:36:06+00:00.

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The original was posted on /r/guildwars2 by /u/Nelict on 2025-07-16 12:11:11+00:00.


Hello Reddit!

I’ve spent over 9,000 hours in GW2, and I know many of these suggestions aren’t new — the community has brought up several of these ideas over the years. This isn’t about reinventing the wheel, but rather compiling and refreshing existing feedback with a focus on polish, cohesion, and long-term quality-of-life. The goal is to highlight changes that could meaningfully improve the experience for both veterans and newer players alike.

 

DOWN-STATE:

  • Prioritize bandage skill over Jade Bot Rescue Protocol to allow manual control when downed.

WARCLAW:

  • Add a toggle to disable damage on dodge.
  • Fix a bug (?) where the interact key dismounts the player without completing the action like it does in other mounts (e.g. gathering).

FISHING:

  • Skiff Invulnerability: Skiffs should be untargetable. There’s no reason for hostile mobs to be able to interrupt the experience.
  • Auto Anchor Functionality: The anchor skill should automatically slow down, stop, and anchor the Skiff, making the process seamless.
  • Dedicated Storage for Baits & Lures: Baits and lures should go into a separate bag slot (or a large specialized one) exclusively for these items to improve inventory management.
  • Persistent Skiff Party Buffs: Fishing is intended to be a relaxing activity. Losing the Skiff party buff due to minor things like dismounting or mob aggro adds unnecessary stress. Please allow the buff to persist even after dismounting or engaging with minor threats.

HOMESTEAD:

  • Allow players to access the Homestead from more game instances (excluding Raids, Fractals, Strikes, and Story content where it could affect balance).
  • Enable a template system for decorations so players can save and quickly swap between themed layouts like Wintersday, Halloween, or Jumping Puzzles.
  • Add a visual preview option for decorations before crafting
  • Offer a fully flat map layout or allow removal of the pre-built house, giving players complete creative control over the Homestead’s structure and terrain.
  • Revisit the crafting costs of certain decoration recipes to make them more accessible and fair.
  • Add more decoration recipes as rewards from open world events, bosses, or instanced content to incentivize exploration.
  • Fix the misalignment of the Wintersday tree in the Homestead.
  • Allow players to choose their fishing holes either daily or weekly for greater flexibility in managing Homestead fishing activities.
  • Let players choose their own Homestead theme music from unlocked tracks to personalize the ambiance (like Guild Halls).
  • Add the Homestead to the main world map with a waypoint for instant travel out of it (like Mistlock Sanctuary)
  • Introduce the option to place a permanent portal to the Homestead inside the Guild Hall, allowing guildmates to freely visit each other’s Homesteads and creating a neighborhood-style experience.

 

SKILLS UI:

  • Display All Profession Skills Clearly: Ensure that all class skills—including profession ones like Firebrand’s F1-F3, Celestial Avatar, etc.—are shown in the appropriate menus (Slot Skills). This improves clarity and accessibility for both new and experienced players.

 

GEN 1 LEGENDARY CRAFTING:

  • Rebalance Gen 1 Precursor Collections: IMO, these collections offer some of the best narrative and gameplay content in the game. However, the extremely high cost makes them unattractive compared to buying the precursors directly from the Trading Post. Reducing the cost would incentivize more players to engage with this excellent content.

 

MYSTIC FORGE:

  • Add a Recipe Book: Introduce a UI that displays all known Mystic Forge recipes.

 

TRAINING AREA:

  • Add a bot that provides Nourishments and Enchantments while the player remains in the instance. This would allow for accurate and consistent build and rotation testing without requiring players to use their own consumables.
  • Introduce a system that allows players to save their preferred configurations for buffs, golem settings, and conditions. This makes it easier to return to specific testing scenarios quickly without reconfiguring everything each time.

 RELICS:

  • Improved Relic Visuals: Relics like Relic of Peitha need better visual indicators. The current sword icon above the target is often difficult to see in combat clutter. Consider using more distinct icons, color coding, or HUD indicators to improve clarity.

 

BOONS & CONDITIONS (Tracking):

  • Boss Boons & Conditions Anchoring: Bosses with unique or high-impact boons/conditions should have those effects anchored to a consistent, easy-to-spot position on the UI—separate from the standard buff spam bar.
  • Player Boon/Condition Anchoring: Give players the option to anchor key boons or conditions (like Quickness, Alacrity, Stability, Confusion, etc.) to a specific UI location. This would greatly improve situational awareness in fast-paced content.

 

RAIDS / STRIKES:

  • Allow players to open raid instances directly at specific boss encounters. This would make practice runs, teaching, and progression efforts more accessible and less time-consuming.
  • Instead of having Emboldened on rotation, allow it to be toggled on or off for any raid wing. This flexibility will encourage more new players to try raids and let veterans assist without being limited by weekly rotations.
  • Introduce titles, achievements, and rewards for helping new players clear full raids in all wings. This encourages community mentoring, reduces gatekeeping, and improves the overall raiding experience for everyone (like Wing 8 mentorship achievments).

 

ARMORY & TEMPLATES:

  • Dedicated Sigil Slot System Allow Legendary Sigils to be equipped in independent slots, not bound to individual weapons. This way, when weapons are swapped within templates, sigils remain consistent—improving both build clarity and usability.
  • Default Stat Presets for Legendary Gear Let players define a default stat combination (e.g., Berserker) for each slot or template. Any unequipped Legendary piece will automatically use this preset unless manually changed. This greatly reduces friction when swapping gear in multi-role builds and streamlines play.
  • Linked Keybind for Equipment + Build Template Swap Add a keybind or quick action that allows players to simultaneously switch both Build and Equipment Templates. This would be especially useful in high-pressure PvE or WvW content, where fast role-switching is needed (e.g., DPS to Heal), or for players who run multiple playstyles and want a seamless toggle.

 

LORE & WORLD BUILDING:

The current system has several issues:

Non-sequential Discovery: Players often find lore entries out of order, across different playthroughs or characters, making it hard to follow the intended narrative flow.

Time Pressure During Events: Some lore pages are located in event-heavy or meta areas, where reading on the spot is impractical due to time constraints or incoming threats.

Lost Opportunities for Immersion: Without a persistent way to revisit these stories, much of the incredible world-building risks being overlooked or forgotten.

Add a Lore Codex (Lore Book System) Introduce a centralized Lore Codex — a dedicated in-game journal that automatically saves all discovered lore pages, notes, and books. Since End of Dragons, the game world has become rich with scattered lore pieces found across maps: books, inscriptions, dialogues, and notes that paint a vivid picture of Tyria’s history and culture.

A Lore Book system would solve all of this by:

  • Letting players collect and re-read lore at their own pace

  • Organizing entries chronologically or by theme

  • Ensuring that lore is preserved even across alts or game sessions

  • Expanded Feature – Character Compendium:

The Codex could also include a section dedicated to noteworthy NPCs, allies, and major characters the player has encountered. This would:

  • Serve as a reference for key figures in Tyria’s narrative

  • Track major relationships and character arcs

  • Deepen emotional investment by giving players context about their allies

Bonus Point: There are already over 30 collectible books in the game, and while they currently take up bank space, they are full of beautifully written stories. Letting players store them digitally would enhance both immersion and inventory management.

 

KEYBIND MANAGEMENT – CHARACTER-BASED AUTO IMPORT/EXPORT:

  • Add the ability to automatically import/export keybinds based on the character being logged into. Many players use different roles across characters (e.g., support on one, DPS on another) and may prefer different keybinds for utilities, mounts, or profession skills. Automatically loading the correct keybind profile when switching characters would streamline gameplay and eliminate the need for manual reconfiguration.
  • Include the option to link specific keybind sets to characters or specs, while still allowing for a default global profile. This ensures flexibility for players who prefer consistency as well as those with highly tailored setups.

 

 POST-ENCOUNTER PERFORMANCE SUMMARY – SMART FEEDBACK SYSTEM

  • Introduce a Performance Summary System that gives players a private breakdown of their personal performance after a Strike Mission, Raid, or Fractal. The goal is to offer encouraging, informative, and non-toxic feedback to help players improve and understand their role without promoting shame...

Content cut off. Read original on https://old.reddit.com/r/Guildwars2/comments/1m1axb5/qol_i_would_like_to_see_in_game/

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The original was posted on /r/guildwars2 by /u/MistaaMustache on 2025-07-16 08:12:42+00:00.


As the title says I really wanna buy the Guild Wars 2 cookbook, as my gf and I love the game, and I love cooking. However, we're European, and really don't use the measurements in the book. Might there be a chance the book will be published too in Metric Units?

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The original was posted on /r/guildwars2 by /u/deccy1990 on 2025-07-16 09:48:06+00:00.

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The original was posted on /r/guildwars2 by /u/randomguy1844 on 2025-07-16 06:28:25+00:00.


I started the game with a human ele (got him to lvl 62) but switched to a sylvari necro cause I hear it’s easy and fun to be a reaper. I just finished the base game on my necro, but I find myself wanting to try a new class (I’m not the biggest fan of the necro aesthetic). The issue is, I want a character that I can use as my main: get 100% map completion, complete all the stories (LW and expansions) on, and other content in the game. It seems like a really daunting task to do that on many characters, so I’m trying to pick one before I get sucked in too deep.

Does anybody have any advice for this dilemma or had a similar experience?

Edit: if it helps, I’m trying to decide between a necro and a Mesmer. I like the Mesmer aesthetic

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The original was posted on /r/guildwars2 by /u/cyberhawk94_ on 2025-07-16 04:55:33+00:00.


Anet it was right there!

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The original was posted on /r/guildwars2 by /u/Opus_723 on 2025-07-16 06:04:31+00:00.

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The original was posted on /r/guildwars2 by /u/Hot_Mess_Express on 2025-07-16 05:12:38+00:00.

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The original was posted on /r/guildwars2 by /u/Unique-Actuary1468 on 2025-07-15 22:45:54+00:00.

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The original was posted on /r/guildwars2 by /u/RockandStoneF-Elves on 2025-07-16 01:17:50+00:00.

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The original was posted on /r/guildwars2 by /u/SimpleCrow on 2025-07-15 21:59:46+00:00.

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The original was posted on /r/guildwars2 by /u/makinbacinpancakes on 2025-07-15 21:28:25+00:00.

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The original was posted on /r/guildwars2 by /u/trunksam on 2025-07-15 21:20:38+00:00.

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The original was posted on /r/guildwars2 by /u/SealyFisher on 2025-07-15 20:06:26+00:00.

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The original was posted on /r/guildwars2 by /u/graven2002 on 2025-07-15 19:53:10+00:00.

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The original was posted on /r/guildwars2 by /u/ChromaticNerd on 2025-07-15 19:05:33+00:00.


Looks like they are running a campaign that awards cosmetic glasses, hiss emote, and the ritualist outfit in connection to the announcement. Don't miss out!

https://www.guildwars2.com/en/twitch-drops/

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