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601
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/dracoisms on 2025-07-14 16:00:47+00:00.

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The original was posted on /r/guildwars2 by /u/Adept-Chocolate8512 on 2025-07-14 14:30:49+00:00.


I've got about 120 hours into the game as a warrior, focusing on berserker since I've hit level 80. Done base game story, started Heart of Thorns. Open world content is a dream. I love roaming around doing whatever pops up. PVP and WvW are really fun, I'm not the best at them as I use the action camera mode but I have a blast regardless. But I don't know where to start with Fractals/Raids/Strike missions etc, and I've been putting them off a bit. I've joined a couple here and there. The fact I need 10 players to do some of this content also makes it a bit of struggle. I've heard joining a guild would help but I don't know how to find a decent one. Any tips would be cracking folks, cheers!

603
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Wise-Dust3700 on 2025-07-14 12:54:26+00:00.


https://preview.redd.it/80pf59p77ucf1.png?width=792&format=png&auto=webp&s=cd57dd876d0d4771ae9dec03f678a410cdbe0433

Longtime GW2 player here – came for the story, stayed for WvW

I wanted to share my thoughts on the World Restructuring update (more info here) that replaced the classic realm vs. realm setup with guild alliances.

Server Community

Before the update, my server had an active team chat, sharing GW2 news, joking around, and helping newcomers. Everyone kinda knew everyone, which kept the mode feeling alive. Removing servers changed that: now we’re grouped with randoms who rotate out constantly. Team chat is dead, connections are gone, and it feels a lot like when WoW merged servers, the community just scattered. Roamers benefit most from the balance changes, and running full metabuilds is now basically mandatory instead of just encouraged.

Balance Issues

The matchmaking system isn’t working well: we see teams steamroll entire maps and camp spawns with barely any effort. Clearly the tier system needs to account for more than just score. The update also wiped out support guilds who’d coordinate food, siege, and tactics, now it’s common to see maps missing basic upgrades, which never used to happen.

New Player Experience

New players step out of spawn, get ganked instantly by five roamers, see people afk or running into walls, and no chat to guide them. What’s going to keep them playing? They’d need to join a WvW guild (Which is a whole other process I wish they'd make better) then wait for the next reset just to play with friends.

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The original was posted on /r/guildwars2 by /u/ninjazzy on 2025-07-14 03:49:16+00:00.


神风敕云 岚聚贯穹

https://www.bilibili.com/opus/1089309873588404243

Roughly translates to: A divine wind commands the clouds, mist gathers in the sky

I will mention that the mist (岚) mentioned here does not use the same word as The Mists™ (迷雾) in the game, but they refer to essentially the same thing (a fog, haze, or mist).

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The original was posted on /r/guildwars2 by /u/Paganyan on 2025-07-14 00:38:06+00:00.

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The original was posted on /r/guildwars2 by /u/Moopliss on 2025-07-13 21:21:37+00:00.

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The original was posted on /r/guildwars2 by /u/DadBodNineThousand on 2025-07-13 20:42:58+00:00.


For me, the hammer sounds. The "clink, clink" feels so unimpactful :(

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The original was posted on /r/guildwars2 by /u/Nade4Jumper on 2025-07-13 19:44:08+00:00.


I'm making this post because Anet are trying to make raiding more accessible (again), and I think that player feedback can always help.

  1. Raids Matchmaking- Once in a while, you see a post conceptualizing how something like that could work. While it technically can be a thing, it will at the very least be complicated to execute, and at worst be a waste of a resource for a worse system. With the amount of roles in the game and the number of strats in the game, you quickly devolve into (while finite) an insane number of possibilities. And while it can work, there are way easier to implement and lower risk, like:
  2. Give the 10-man tag functionalities to all players- I am willing to die on that hill. Please Janet, if you are listening, none of us will care if you give that functionality to all players. And even if people will, just do a refund for people who bought it recently or give everyone who bought it before 5 AP and a title or something. Commanding can be hard enough as a new commander with a tag, its infinetly times worse without it. The tag can still have the 50-man functionality for OW and WvW. Also, inb4 the "but now we will have noob commanders" — first of all, you learn by doing, but second of all, it’s a way easier problem to solve than having no commanders.
  3. Address the 1-1-3 comp in-game- I know that might be a bit more controversial and probably the worst idea within this list. But boons are here, alac and quickness won't go away, and Anet is designing builds and encounters based on them. While you can clear without them, it massively reduces your success chance. While I am usually against officially addressing "metamade" concepts like healboon and boondps (since they can technically always change and aren't needed), I think this one should be addressed. It shouldn't be something big — maybe if you hover over the number of players in the squad icon, a text popup should tell you something about the usual 1-1-3 comp.
  4. Get rid of training LFG- I'm sure that in a parallel universe it could have worked, but in the one we are living in now, it doesn't. It fractures the LFG base, it makes new players think they shouldn’t look at all of the exp tab (even when it has training runs), and it makes veteran players that would have joined a training group not see it. Also, it lets you add different kinds of tabs if you find a good reason for it.
  5. Make enhancement stations cheaper- Asc feast is really helpful at teaching new players about the importance of food. However, the reason why dropping food is so popular is because asc food is arguably as cheap as some normal foods. Just do the same for sharpening stations — it doesn't have to be omegacheap, but 5 sharpening stones instead of 10 to craft a station will not kill the game.
  6. Add a group status/vibe system (like in Monster Hunter)- Functionality will be something like the current language dropdown, adding a note where the the language icon is. That would be such a massive improvement — notes are along the lines of:
  • New commander, some direction will be helpful
  • Everyone welcome
  • Slow run — newbies welcome
  • Veteran raiders only
  • Guild group, backups needed
  • Chatty group ahead, questions are welcome
  • Speed is of the essence
  • Training run, new players welcome to learn, veteran raiders welcome to help
  • Experience in the fight isn't needed - but experience in the game does

(names obviously could use some work, but im sure anet can manage)

It doesn't have to replace the current system — players can still add "know mechanics" or whatever to their LFG and not use the new system. But it should have a lot of benefits, for example:

  • New players don’t know what kp/Li is. Letting them know which groups will be cool with them without needing to know those terms will massively help.
  • Writing the roles on the LFG will always take some space, so often commanders don't really have the space to go in depth about the group vibe, it should have the LFG groups more consice and therefore easier to understand
  • New commanders don't know how to efficiently convey what they want their group to be in the LFG, and also don't know how to use the common terms for noting experience (training, know mechs, not noting any experience, some kp, semi-training, and some kp). This should help those players streamline it.
  • Also, the terms above can be limited in conveying group vibes in new ways. "Dhuum CM | 1xhealkite" is way different than "IBS5+DS | DPS" in terms of experience required, even if technically none of them asking for kp.
609
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/nekrtemplar on 2025-07-13 19:28:09+00:00.

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The original was posted on /r/guildwars2 by /u/Cloud_Station on 2025-07-13 18:31:52+00:00.

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The original was posted on /r/guildwars2 by /u/Magihike on 2025-07-13 17:13:12+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Typs59 on 2025-07-13 16:43:09+00:00.

613
 
 
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The original was posted on /r/guildwars2 by /u/SturmBlau on 2025-07-13 13:50:36+00:00.


I love my Guardian but why the hell does the scepter autoattack sound like Im smashing a toddlers toy xylophone?

shooosh shooosh shooooooooosh

Please, ArenaNet, give that thing something that doesn’t sound like it came from a Fisher-Price spellcasting kit.

614
 
 
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The original was posted on /r/guildwars2 by /u/TheBladeRoden on 2025-07-13 12:37:20+00:00.

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The original was posted on /r/guildwars2 by /u/Vezimira on 2025-07-13 12:28:32+00:00.

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The original was posted on /r/guildwars2 by /u/Neilug_Hyuga on 2025-07-13 10:56:16+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/yobrotom on 2025-07-13 10:47:48+00:00.

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The original was posted on /r/guildwars2 by /u/RaeusMohrame on 2025-07-13 04:35:12+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Azureavocadoe on 2025-07-12 22:41:38+00:00.

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The original was posted on /r/guildwars2 by /u/Keorl on 2025-07-12 22:35:22+00:00.


Retire the tradeable Aetherkey Prices. Replace them with Completed Aetherkeys in the loot tables, with 5x less loot rate if needed. And then turn them into wallet keys.

The current system is quite outdated, it only made sense when Aetherpath was the current release ...


Or even go radical : remove aetherkeys (both versions) entirely and let people open the chests after completing the dungeon, no keys needed.

621
 
 
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The original was posted on /r/guildwars2 by /u/chezzepticon on 2025-07-13 00:50:02+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Azureavocadoe on 2025-07-13 00:09:45+00:00.

623
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Forward_Pension_9237 on 2025-07-12 23:38:06+00:00.

624
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Azureavocadoe on 2025-07-12 22:49:38+00:00.

625
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Bl4ckSh4dow1007 on 2025-07-12 20:54:30+00:00.

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