Playstation VR and PSVR2

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A community for enthusiasts of the virtual reality headsets for Playstation 4 and 5, PSVR and PSVR2

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cross-posted from: https://lemm.ee/post/62112350

In late 2023, the studio announced it was pushing its “final content update” to the game with the the Bottomless Update, bringing a level editor, modifiers, and new playable characters, extending the game well beyond the 10+ hour campaign.

Still, the final update wasn’t really final. In December 2024, Tsiakalis-Brown announced the award-winning shooter-adventure was getting its first paid DLC, Into the Aether.

Initially slated to arrive in March, Into the Aether was subsequently delayed to April with no specific timing on release. However now, Tsiakalis-Brown says it’s coming to the Steam version of the game on April 25th, priced at $10.

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cross-posted from: https://lemm.ee/post/60297131

Wanderer: The Fragments of Fate is a greatly expanded remake of the VR game Wanderer, released in 2022 for the first Playstation VR and PC VR headsets.

After many delays, Mighty Eyes' ambitious project has been released today for Quest 3, 3S, 2 and Pro as well as Playstation VR 2. The PC VR version will launch at a later date. The exact date is not yet known.

This article is not a review of the VR game. I'm going to focus on the graphics and performance and discuss the differences between Quest 3 and Playstation VR 2, both in writing and in the form of a video that shows the same section of the game once on PSVR 2 and once on Quest 3.

Considering the graphical splendor of the console version, I was afraid that Meta Quest 3 would have major graphical compromises. These fears were unfounded.

The Quest 3 version lacks visual treats like elaborate lighting and particle effects, post-processing, real-time shadows, and transparent water, and the textures aren't quite as sharp, but overall the visual appearance remains intact.

However, Mighty Eyes had to make other compromises to achieve a smooth frame rate on Meta Quest. According to the developers, both Quest 2 and Quest 3 use Asynchronous Spacewarp (ASW), which can cause artifacts by artificially doubling the frame rate: from 36 to 72 frames per second on Quest 2 and from 40 to 80 frames per second on Quest 3.

The studio has clearly optimized the game for the most powerful VR platforms and has not compromised on the graphics because of Meta Quest. Graphics fetishists will get their money's worth with this title.

Those who only have a Quest 3 will also enjoy the game. Mighty Eyes has somehow managed to bring these worlds to the standalone headset without any major compromises. The biggest trade-off is in performance: Wanderer doesn't feel quite as smooth on the Quest 3, and ASW artifacts can spoil the overall good impression.

In the Quest 3 section of my video, the game sometimes stutters. Please note that this is because I'm recording a video, and that the game normally runs more smoothly.

Mighty Eyes writes that the Quest performance will be further improved in the coming weeks. A day 1 patch is also planned for Meta Quest, which I have not yet been able to try out.

Wanderer: The Fragments of Fate can be purchased from the Horizon Store and the Playstation Store for $50. If you own the original game, you will receive a 20 percent discount on the upgrade. If you buy the Quest version, you will receive the Rift version (PC VR) for free as soon as it is released, and vice versa.

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cross-posted from: https://lemm.ee/post/61307899

Developed by Free Lives and Cortopia, and published by Devolver Digital, GORN 2 is all about battling fridge-sized gladiators—just like the original—although this time around it’s promising even more weapons, arenas, traps, enemies and bosses.

The studios say their next fully physics-driven combat game will let players mercilessly strike down enemies with 35 weapons, taking you through a series of heavenly realms populated by the fallen heroes of the original game.

The game’s campaign, which is promising three-to-four hours of action, also contains five bosses you’ll need to beat. Once all is said and done though, Gorn 2 additionally comes with an Endless Mode, as well as a Custom Mode so you can create your own unique loadout of weapons and baddies.

Gorn 2 is coming to the Horizon Store for Quest 2 and above, and PC VR headsets via Steam on April 17. The studios say its PSVR 2 version will be launching this Summer, although there’s no exact release date yet.

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cross-posted from: https://lemm.ee/post/60379808

VR enthusiast and software developer whatdahopper aka Kaitlyn has managed to get the Playstation VR 2's eye tracking to work on a PC. At least rudimentarily.

On X, the developer shows the first video footage of eye tracking in action.

"Yes, I am working towards getting the PSVR2 eyetracking/gaze working on PC, nothing is ready yet, it's still uncalibrated and I only just got ET data from the headset last night," writes whatdahopper on X.

Should the developer release his eye tracking software, it will be free and open source, just like all their projects available on Github.

"What I will say is that my software is just a mod of the official PSVR2 SteamVR driver released by Sony, it injects support for ET into the driver, my plan is to release an SDK so people can integrate stuff," writes the developer.

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cross-posted from: https://lemm.ee/post/58088460

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submitted 2 months ago* (last edited 2 months ago) by skepller@lemmy.world to c/psvr@lemmy.world
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submitted 5 months ago* (last edited 5 months ago) by realitista@lemmy.world to c/psvr@lemmy.world
 
 

Here is a screenshot of the ranking from last night's gamescast where they guys spent over 3 hours creating this chart regarding which titles you should buy from the sale. They put together a really solid list regarding the sale and have recently made a top 50 video for those just getting into PSVR2. (Top 50 video was just before Behemoth and Alien releases) https://youtu.be/pfMdsMdgU78

If you don't already watch, Bryan has shows on MWF and they are always entertaining beyond being informative. He has cultivated an excellent community hubbed in Discord and should be known by all PSVR gamers.

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There were a good few in this list I hadn't heard about yet.

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If I'm late to the party on this, my apologies. I just got the game because it's cheaper with PSPremium. It's awfully close to the VR Astrobot we hoped we would get. I've played about 3-4 hours and am on the second "world", and so far it's an absolute blast. If you played the original Astrobot Rescue for PSVR1 it's very similar. I don't want to go on too long, but here is a short list of pros and cons:

Pros:

*They add a few Mario-like mechanics with hidden blocks and overworld maps. *They add direct participation in the environment from the player a bit like Moss for some levels and it's great *Some score attack mini-games based on game mechanics

  • Movement and jump physics feel very smooth and intuitive

Cons:

  • The graphics and art are great but not quite the level of an Astrobot or Mario
  • They don't really develop the additional mechanics much or make make them integral to the gameplay
  • The difficulty is generally lower than a Mario, maybe a hair lower than Astrobot, but it has some strange ups and downs mid-game that make some parts feel too easy and others feel strangely frustrating. (This is minor, but it does pop-up from time to time.)

If you liked Astrobot VR this will definitely be a good choice for you, and over-all I think it's one of the better titles available on PSVR2 currently. I hope that's helpful information.

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submitted 6 months ago* (last edited 6 months ago) by realitista@lemmy.world to c/psvr@lemmy.world
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