this post was submitted on 28 Jun 2024
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Reference to my previous post wondering what the default intended method of play is.

https://hexbear.net/post/2831733

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[–] SpiderFarmer@hexbear.net 8 points 11 months ago (10 children)

Hot take, smithing stones and souls should drop with twice the rate to make experimentation easier. I played blind on my first playthrough and managed to miss the Bell Bearing for Smithing Stones 1 & 2. It really hindered my experimentation, knowing there would be some grinding when I found a cool weapon late game or realized a boss took +%100 damage from some weird spellbomb or grease.

[–] AndJusticeForAll@hexbear.net 7 points 11 months ago (7 children)

Game needs a lot of medium-sized tweaks to really be excellent. Right now it's good but it's flawed and doesn't actually utilize open-world mechanics much beyond saying people could do things even though the game design is slanted against it.

[–] Wheaties@hexbear.net 7 points 11 months ago (4 children)

Elden Ring is a game screaming for community servers. Like, let people make servers for trading or with different drop rates or mixed up enemy locations.

[–] fox@hexbear.net 13 points 11 months ago

Honestly wish they'd drop the pvp entirely. It's a tiny fraction of the player base and they're unbelievably toxic even for souls gamers. The Seamless Coop mod dev got death threats because it removes the possibility of pvp invaders and thus reduces their potential victim pool

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