this post was submitted on 16 May 2025
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[–] rtxn@lemmy.world 81 points 1 month ago* (last edited 1 month ago) (10 children)

Chell can't be deaf. On two occasions Wheatley asks her to turn around while he does his thing and waits for her to comply, and the clue to the final boss is delivered through an audio recording.

Final bossCave Johnson says that portal-able surfaces are covered in lunar regolith. It's not mentioned anywhere else, and nothing hints at being able to put a portal on the moon.

Of course I'm ignoring the excellent player training integrated into the game's design, but the OOP is ignoring the player (probably) not being deaf and considering only the in-game events.

[–] unexposedhazard@discuss.tchncs.de 5 points 1 month ago (2 children)

and waits for her to comply

So? That doesnt change anything. If she is deaf then she would just stand there and wonder why nothing happens. Why wouldnt you eventually turn around? He might interpret it as, her having understood him, but she could have moved entirely on her own.

The final boss thing is just unlikely to be something you would happen to try out, so i agree with that.

[–] malle_yeno@pawb.social 7 points 1 month ago (1 children)

The final boss thing is just unlikely to be something you would happen to try out, so i agree with that.

That's interesting because I actually do not recall the Cave Johnson line in game because I sorta tuned out a lot of the Cave Johnson lines on my first playthrough. So when I saw how the final scene played out, I sorta just took it as "well screw it, this is a desperate situation, why not just try anything and see what happens?" kind of decision. I didn't see that action as being foreshadowed by an earlier line but it still made sense to me.

Basically, I think it makes sense for Chell to try that out even if she couldn't hear Cave talk about that thing.

I mean also consider:

Moon = White
Portal Surfaces = White

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