this post was submitted on 17 May 2025
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[–] AdrianTheFrog@lemmy.world 3 points 1 week ago (5 children)

The problem is, if you used normal compression formats, you would have to decompress them and then recompress them with the GPU supported formats every time you wanted to load an asset. That would either increase load times by a lot, or make streaming in new assets in real time much harder.

[–] Draconic_NEO@lemmy.dbzer0.com 2 points 1 week ago (4 children)

There are still other compression schemes which can be used to save space, and not compressing anything is a bad idea, it's not the biggest waste of space but it is a waste.

[–] AdrianTheFrog@lemmy.world 2 points 1 week ago (3 children)

Is there any way an additional decompression step can be done without increasing load times and latency?

[–] Ava@lemmy.blahaj.zone 2 points 6 days ago

There are a number of compression algorithms that prioritize decompression speed, usually at the expense of higher compression times.

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