this post was submitted on 19 May 2025
127 points (100.0% liked)

Technology

39466 readers
340 users here now

A nice place to discuss rumors, happenings, innovations, and challenges in the technology sphere. We also welcome discussions on the intersections of technology and society. If it’s technological news or discussion of technology, it probably belongs here.

Remember the overriding ethos on Beehaw: Be(e) Nice. Each user you encounter here is a person, and should be treated with kindness (even if they’re wrong, or use a Linux distro you don’t like). Personal attacks will not be tolerated.

Subcommunities on Beehaw:


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Novamdomum@fedia.io 19 points 1 month ago (5 children)

VR will never become mass market until it no longer means wearing a big silly looking thing on your head. Source: Used to work for a game developer who tried (and like so many... failed) to make their own headset during the VR goldrush in the 90's. Also around that time bought a Forte VFX (screaming headache and eyestrain) headset and can't believe no one's managed to shrink the technology down to a pair a glasses yet in any kind of successful way. Kind of excited by the Bigscreen Beyond 2 though. Still a long way to go. I think the test is simple. Can I wear your VR technology out in public (so no wires, tiny form factor, battery life on par with a smartphone) and not look like I want to be robbed immediately?

Sorry for being so salty about this. It's just bitterness from being a ridiculously early adopter lol

There's also a substantial part of the population who can't use VR right now, because of motion sickness. I don't see VR really taking off until that is solved.

load more comments (4 replies)