Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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The thing that I would keep an eye out for is if Valve ever does a refresh with a VRR panel. With VRR, you don't need to have "so much excess GPU power that it's impossible to miss a rendering deadline".
You can have VRR when connecting to an external DISPLAYPORT (not hdmi) monitor. The internal panel is 60hz (or 90 on the OLED). You can adjust the refresh rate to any fixed value down to 40hz, but this doesn't happen dynamically.
With fixed frame rate you have the fundamental problem that any time the GPU takes even one clock cycle too long to finish a render, you drop to 1/2 framerate. With fixed frame rate you can't miss by just a little bit, every miss is rounded up to the next full frame.