this post was submitted on 30 Jun 2025
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Stop Killing Games
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[EU] Stop Killing Games:
The consumer movement to stop game publishers from intentionally destroying older games with kill switches.
The goal is to reach 1 million signatures in the EU so that the european parliament will respond to the initiative that then leads to regulation that requires end-of-life plans for games to stay playable.
Progress Tracker:
EU Final Day: 31/7/2025.
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Is there a good read/video about what exactly the movement wants? I looked through the side bar, and I understand that companies ending support for online only games seems to be the big problem
My question is: What does a solution for that look like? Forever servers aren't feasible in any capacity, especially if a company wants to make a sequel.
Any links/info would be greatly appreciated!
The FAQ explains this with a few existing examples.
This isn't about running a game indefinitely, but laying out a plan in which the game is still playable by users after the developer ceases support. Games are so varied, so the end-of-life plan may include a lot of different solutions, but here's a few ideas:
This isn't about burdening the developers, though all solutions do have developer impact. This is more so about requiring developers to consider the full life time of the product. I'm a developer that has only worked on live-service games. I have very little to show to anyone without a time machine.