this post was submitted on 16 Jul 2025
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Game Development

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Just wanted to publicly announce this project at this point in time. All the info is on the GitHub page. If you have any feedback, or find any bugs or issues, please let me know in the comments.

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[โ€“] Ledivin@lemmy.world 5 points 5 days ago* (last edited 5 days ago) (7 children)

I've read the description and watched the gameplay video 3 times and still have literally no idea what the gameplay is ๐Ÿ˜…

[โ€“] shape_warrior_t@programming.dev 2 points 5 days ago (4 children)

That was certainly not the first piece of feedback I was expecting to get, but it is one that's good to take into account! I forgot that what seems obvious to me might not be obvious to people who've never seen the game before. I'd like it if players could learn the full game without resorting to textual tutorials, so I'll have to find ways to teach things more clearly, but for now I've updated the README to hopefully make things more clear. Thanks for the feedback!

[โ€“] waterSticksToMyBalls@lemmy.world 2 points 5 days ago (1 children)

If you can make level 1 a single hexagon and introduce the hexagon of hexagons in level 2, people might understand it faster.

[โ€“] shape_warrior_t@programming.dev 2 points 5 days ago* (last edited 5 days ago)

Probably a good idea, but not one that fits my current vision of the game, unfortunately. Especially since my main idea for adding complexity is increasing the number of sides (square->pentagon->hexagon), so each level already has a different-looking playfield.

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