this post was submitted on 08 Aug 2025
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[–] magnetosphere@fedia.io 32 points 2 months ago (11 children)

I just assume they write weird behaviors like that to save a few seconds of screen time.

[–] tiramichu@sh.itjust.works 43 points 2 months ago* (last edited 2 months ago) (7 children)

Time is one factor, but mainly to avoid unexciting and unnecessary dialogue.

In real life we have a lot of conversations which are purely transactional and not very fun. Nobody needs to listen to characters on screen going back and forth like "See you tonight" "At the bar?" "Yeah, the bar, 6PM." "I've gotta drop the kids off at 6, can we do 7...?" - It's boring, and it doesn't advance the story.

Just cut the conversation short. The audience will quicky see the when and where immediately for themselves when the scene changes to the bar and the guy walks in, "Sorry I'm late, had to drop off the kids."

[–] HeyThisIsntTheYMCA@lemmy.world 1 points 1 month ago (1 children)

it's those asides that make the film feel alive though. fleshed out. can't be the entire dialogue, but if your film is direct A→B→C ect ect ect the characters feel one dimensional.

[–] Cactopuses@lemmy.world 3 points 1 month ago

Ironically a common writing technique is B->C dialog.

Basically cutting out the preamble and post dialog. Most times even in my writing I include “Hello” since that would stand out, but generally get right to the point.

You see this a lot in movies too, if done well it blends in since your scene is focusing on the action and not rambling on.

There are exceptions (teens talking may include a “no you hang up” trope for comedic effect) but that’s used sparingly.

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