this post was submitted on 20 Aug 2025
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Blender

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I've worked a bit with the Blender VR extension in Blender 4.5 (and previous versions). It is great. It's limited, but it works. Steam VR + ALVR can allow Blender to connect to VR headsets like Meta (Oculus) Quest 2 and others, and it makes for a very convenient workflow to check out a scene in real "physical" dimensions. In other workds, I can move around inside the scene and look at details in a completely different way from how I do it using a flat screen.

But there are some limitations.

It only works with movement and the VR controllers. It doesn't somehow work with USB gamepads. And it doesn't work with hand tracking.

I wish there was more work put down into it. Here's the scenario I'd like:

For me, I would like to use the keyboard navigation that is there on the flat screen version. I just wanna use the keyboard to move around, as I don't wanna move into another room or a larger space to move around physically - I just wanna check out my scene as I model.

Also, there seems to be some stability issues - especially using ALVR, as it keeps disconnecting. Probably not related to Blender VR.

Anyway, the recent partnership with Pico is interesting and give me hope! Go Blender!

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[โ€“] theunknownmuncher@lemmy.world 3 points 1 month ago* (last edited 1 month ago) (1 children)

Try setting the stream socket connection in ALVR to TCP only instead of using UDP. That should fix the disconnects

[โ€“] autocaret@lemmy.world 1 points 1 month ago

I will give that a try! Thank you for the feedback.