this post was submitted on 29 Aug 2025
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gamingcirclejerk
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omg they made lemmy political
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Am I the only one tired of indie games being defaulted to a rougelike? Don’t get me wrong. Not trying to yuk anyone’s yum, but sometimes a 2-hour game doesn’t need to be stretched into a 20+-hour experience by making it difficult and something I have to play through multiple times.
Maybe I’m the oddball, but in the late 90s through the mid 2010s, I remember when there was a lot less focus on the game trying to ‘beat’ the player. Sure, there were still tough games, but I feel like those were not the popular genre. They were the exception.
Sometimes, after work, I already feel plenty accomplished and just want to blow some stuff up or experience a hero’s journey. There are so many games I’ve avoided with beautiful stories and great gameplay loops simply because I don’t want to be frustrated with the gameplay.
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