this post was submitted on 28 Oct 2025
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[–] ICastFist@programming.dev 13 points 1 month ago (5 children)

Valve, however, has managed to neatly skirt regulatory efforts by charging players not for directly purchasing loot crates, which can be earned during gameplay, but for the keys required to open them.

Wow, that's fucking scummy

Hall said that even he is frustrated by the "Paradox model" of paid expansion and DLC packs his studio RocketWerkz chose for its survival game Icarus after moving away from a free-to-play scheme.

For Paradox games, it's mostly nickel and diming since they know they're working in a niche market. For Icarus, it's a problem of wanting the game to stay relevant, paying for servers and not knowing when to say "ok, we're done".

[–] Zamboni_Driver@lemmy.ca 15 points 1 month ago (3 children)

Valve loot boxes have always worked that way. They didn't change them to skirt regulations. I don't really find it very scummy at all. Nothing in the loot boxes can give you an advantage in the game. Most of the games that include this feature are free to play. This is how they make money from their game. The vast majority of people don't pay very much at all. You can play the games and have tons of fun and never interact with the loot box system. It's an optional thing for people who like the game so much that they want to pay. It's basically donate to valve and have a chance to unlock a cosmetic item in game.

[–] FreeBooteR69@lemmy.ca 1 points 1 month ago

Ok so morning outrage clicks for naught?

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