this post was submitted on 12 Nov 2025
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Virtual Reality

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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

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Headset Tech Specs*

General

Processor

4 nm Snapdragon® 8 Gen 3 Architecture: ARM64

RAM

16GB Unified LPDDR5X RAM

Storage

256GB / 1TB UFS storage options

microSD card slot for expanded storage

Power

Rechargeable 21.6 Wh Li-ion battery

One USB-C 2.0 port in the rear, for charging and data

Charge with USB-C, 45W

Modular Headstrap

Headstrap includes integrated dual audio drivers and and rechargeable battery on rear. Headstrap weight: 245g

Core module can be separated from headstrap, for other headstrap solutions.

Display and Optics

Display

2160 x 2160 LCD (per eye)

72-144Hz refresh rate (144Hz experimental)

Optics

Custom pancake lenses Glass and non-glass optical elements Large FOV (up to 110 degrees)

IPD target range

60mm - 70mm

Eye glasses max width

140mm

Cameras and Tracking

Tracking

Inside-out camera based tracking

Cameras

4x outward facing monochrome cameras for controller and headset tracking

2x interior cameras for eye tracking and foveated streaming

Passthrough

Monochrome passthrough via outward facing cameras

Low-light support

IR illuminators for tracking and passthrough in dark environments

Expansion

User accessible front expansion port

Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)

Connectivity

Wi-Fi

Wi-Fi 7, 2x2

Dual radios enable concurrent 5Ghz Wi-Fi and 6Ghz VR streaming

Wireless Adapter

Wireless adapter included in the box

Wi-Fi 6E (6GHz)

Provides direct, low-latency link between headset and PC

Bluetooth

Bluetooth 5.3

Audio

Speakers

Dual speaker drivers per ear, integrated into headstrap

Microphone

Dual microphone array

Size and Weight

Size

175mm x 95mm x 110mm (core module + facial interface)

Weight

440 g - core module + headstrap

185 g - core module

Software

Operating System

SteamOS 3 (Arch-based)

Desktop

KDE Plasma

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[–] Lembot_0005@lemy.lol 8 points 1 week ago (5 children)

The most important question is about tivoisation and other limits. Meta's Quest, for example, is a pain in the ass, even in the matter of file access.

[–] dual_sport_dork@lemmy.world 19 points 1 week ago* (last edited 1 week ago) (3 children)

Considering it's stated to run SteamOS, I think this is destined to be considerably less limited than other all-in-one devices. We won't know for sure until we have it in our grubby little hands, of course, but I'm remaining cautiously optimistic.

For my own personal use case, I kind of don't care. As long as I can use it in perpetuity as a competent PCVR headset tethered to my exiting fire-breathing PC, wireless or otherwise, I'm good. I think a much better metric will be whether or not this magically becomes a useless brick the instant its backing company loses interest in it and rugpulls all the existing users, like the WMR headsets. Or the first gen Vive Focus or whatever it was called. Or the Quest 2 any day now. Etc., etc. I think Valve has (or will have, hopefully) a better track record than most in that regard.

[–] OboTheHobo@ttrpg.network 2 points 6 days ago

Theyre describing it as a small linux PC, which makes me hopeful. And given that its running SteamOS, I imagine it will be a very similar experience to the steam deck, with a streamlined main interface all in steam but the option to dive in deeper and customize the OS more.

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