this post was submitted on 06 Dec 2025
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It is beyond me, how they thought to release without it. Even without the other problems, having custom assets was a default win for CS1 over CS2
I think they just wanted to get the content paid out and connect money.
The fact it's taken two years is insane, like, how did they build the official and content paid without an editor.
The community would have accepted a shirt version too, the hacks players were using custom buildings were already janky.
But that also makes no sense. They have released so many (systems?) of content creator packs. They are all free. None of it is paid dlc. So if that you're saying were true, and that was the real intention, they failed so hard at it that is just implausible.
I thought the content packs are only free if you bought the deluxe version?
I think I used the wrong term for what I meant, so let me clarify now that I've looked up the correct terminology:
There is only one real DLC. It's the bridges and ports thing that had been announced together with the game and you could buy both from the start. This adds actual functionality, similar to real DLC for CS1. Again, there's only 1 of those.
There are (paid) "creator packs" that are basically DLC-light. This is also roughly equivalent to what CS1 had, both in terms of price and content "amount", at least from my understanding. Obviously also completely optional, and kinda similar to Paradox games in general. Some hate the model, some like it. I don't think any of them were actually made by colossal order, but by members of the community, and they also get a significant share of the revenue. I don't know what that share is though, or if that information is publicly available somewhere.
Now the third category is what I actually meant: There are Region Packs (10ish? I think?), also made by Colossal Order. These are basically mods like any other mod in the mod portal. They are actually very significant in terms of content and add a large amount of variety for both service buildings (police, clinic, schools, ...) as well as growable buildings (residential, commercial, ...). THESE are what I meant. They could've made them DLC, but didn't. If they wanted to maximize profit like you suggested, why not do that?