this post was submitted on 11 Dec 2025
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Nah the best bug was cats dying of alcohol poisoning because they'd walk through the tavern, get booze spilled on them, and then lick it off themselves when cleaning. Since they weren't programmed to drink booze directly, they had 0 tolerance for it and would easily die from it.
The kicker is, everything you mentioned is intended behavior.
All these mechanics just naturally interact, by virtue of being implemented in a generic way, which allows for this amazing emergent behavior.
IIRC the bug was that the amount of booze ingested by the cats during cleaning wasn't scaled correctly to how much splatter they received or should've. Either way they ended up with excessive amounts of alcohol and overdosed immediately.