Games

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Video games
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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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view the rest of the comments
But its in agreement with the voice actors. I don't get the big deal. I'm not pro AI but why would you abandon a game you enjoy for that reason? Praise them for making an Unreal engine game that looks and runs great.
I agree, this game has an awesome tech team making a clear counter-argument to UE5 haters (I hate UE5, they used very well imho). The graphism are cool and the art is really a work of art! I love the world design, lore, color grading, design-language, weapon design, etc.
The voice acting got through what I consider my keen 6th sense of AI-detection (which scares me tbh). But this is something that I cannot let go, I don’t want to. Even though everything else is (for a multiplayer game) top-notch imo.
What’s the boundary if we let them do this to one aspect of the game then? What amount of AI slop are we going to accept in the future if we allow corporations to AI-creep into everything?
I want to vote with my wallet and with my voice to support what I think isn’t the right direction.
Even though the voice actors signed the contract: I, as a customer/fan, don’t want workers signing off their ability to work more. These voice actors won’t ever work again with Embark now, Embark don’t need another recording session from them. Ok, actors waved that opportunity away willingly. But I don’t want the whole industry to become like this.
It’s not because the genAI trend isn’t going away that we aren’t allowed to adapt to it. My adaptation is to fight for an AI-free label.
PS: On another front, Embark has made millions, if not more on this game. Don’t tell me they HAD to use genAI instead of paying those voice actors for reshoot to begin with.
I love the dev behind ARC Raiders. I hate the management team that forced AI into the project (I can't prove this claim, call that a hunch)
The reason I've heard they are doing it so they can pump out dialoge faster and they don't have to let the voice actors come in for every line whenever they add a new map with new way points for example.
I understand that this would be costly. But imho this isn't a good reason. There is imo only two ethic ways to solve this kind of problem:
*: As I said, Embark is a big company, they made millions of dollars. They can afford it. It is absurd to me to allow such a big structure to "cut costs" by removing the human factors.
Do you know the specifics of their contracts with the VA-s? Are you certain they're not paying the VA-s for using their voice (even if it is AI generated)? What is the ethical dilemma if VA-s are getting paid whenever a new voiceline is created?
I don't know the details. And I agree that if every line generated with their voice is paid (at least partially) I don't see as big of a problem as I stated.
But call me cynical: I don't think they were paid for generated voice lines. I would gladly be corrected on this matter though.
That was the case with The Finals (Embark's previous game) according to testimony by the team, and they are using the same development practices here.
I'm not here to argue with you. I dont mind them using Ai. They are upfront about it. You should do whatever you think is the right thing.
Sorry if I sounded angry or something. My goal is to debate around this subject I feel passionate about. I'm not really sure I would call all of this "being upfront" but that may be another subject.
I'm not an English native, so my words could be harsher that it should. Sorry again.
And thank you for answering and participating about the whole thing. No hard feelings I hope!