this post was submitted on 26 Sep 2023
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Guild Wars 2

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[–] necropola@lemmy.sdf.org 5 points 2 years ago* (last edited 2 years ago) (16 children)

They are actually nerfing skills/traits depending on the elite specialization in use. What a terrible "solution". They already did more or less the same for Harbinger instead of just adding a cooldown (of 3 seconds).

Dhuumfire: Reduced burning duration from 3 seconds to 2 seconds when the scourge elite specialization is equipped in PvE only.

And Scourge gets nerfed hard again (Harbinger only slightly). After it was nerfed to the ground in June, then brought back again, then buffed even more (with the expansion), ... and this current nerf will most likely be followed up by a significant buff again. This is getting silly.

Those changes range from 30% to over 60%. WTF!

It's PvE. It's not competitive. Let people have some fun. And when you really feel the need to adjust something, don't use a Sledgehammer.

[–] Sigmatics@lemmy.ca 1 points 2 years ago (1 children)

I think they're headed in the right direction with the conditional balancing on some traits. It's hard with all the traitlines, specializations and weapon confounding combinations to consider, give the guys some slack. Scourge was out of control last patch, so I'm not surprised it got hit hard. Better nerf hard then buff slightly than nerf too little

[–] necropola@lemmy.sdf.org 2 points 2 years ago* (last edited 2 years ago) (1 children)

They could have just added a 3s internal cooldown to Dhuumfire instead of changing the duration from 3s to 1s on Harbinger and (now) 2s on Scourge. The PvE/PvP/WvW split of skills is bad enough (though probably needed), but look how messy a complete description of the Dhuumfire trait/skill now looks. Such a violation of my beloved KISS principle.

Addition: Dhuumfire duration on Harbinger is still 3s in WvW and PvP (but only 1s in PvE). Am I expected to understand this?

[–] Sigmatics@lemmy.ca 1 points 2 years ago

Sure, KISS is nice, but I think it fails to handle the complexity of possible combinations in this case

They tried for a long time to keep it the same across game modes, it just didn't work out for them

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