this post was submitted on 12 Jan 2024
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[–] WEAPONX@lemmy.world 14 points 1 year ago (6 children)

I wish they would stop with the weird hack&slash/ATB combat. Also, with PC ports they should use standard PC control scheme and menus. And i get it, PC is not big in Japan, but they are selling the games to western audiences.

[–] Katana314@lemmy.world 11 points 1 year ago (4 children)

Any return to turn-based would probably have to be careful about it. Persona 5 managed it well, but it easily reaches criticism of being too much of "Use fire on ice". Ideally, every decision a player is making in their infinite-time turns should have some form and consequence to it. I have always hated the "solution" wherein you can turn on an Auto-Battling system. It fixes the problem, but doesn't acknowledge that the problem is battle decisions always being completely unnecessary and routine, which itself is something that can be fixed using more intelligent game design.

[–] memo@feddit.it 3 points 1 year ago (1 children)

fyi: SMT and Persona based their combat system on weak points way earlier than P5. I'm not saying it is immune to criticism, but it's a series standard by now

[–] Katana314@lemmy.world 0 points 1 year ago (1 children)

Ooooooooh. Ouch. “It is a series standard” is exactly the sort of weak point that leads to some big franchises like Final Fantasy staggering.

There’s a reason games like Persona gained such popularity. It is NOT because players learned to use a thunder attack on the floating pair of chairs.

[–] memo@feddit.it 1 points 1 year ago

Persona's combat system, if tweaked correctly can be a tremendous strength: there's a chance to have a great turn-based system in which elements play the role of the main "puzzle" to strategize over with both your demons and your party cast. I agree that Persona 5 had very little strategy in it, let's hope for future entries to be better.

I wonder what kind of battle system the new Atlus JRPG will have

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