this post was submitted on 27 Apr 2024
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[–] Rook64@lemmy.world 18 points 1 year ago (10 children)

The real message being sent is that you can release a $40 always-online PVE game with MTXs and rootkit anti cheat and gamers will tolerate all of it if they think it's fun...

[–] maynarkh@feddit.nl 16 points 1 year ago (6 children)

The point being most games do all of this except the fun part, so the bar is pretty low, and companies are all buying shovels.

[–] Rook64@lemmy.world 9 points 1 year ago (5 children)

Appreciate you not jumping down my throat. You're right, it is a low bar, and HD2 does clear it pretty easily. But you and I both know that publishers won't hear the part about the game being fun (or they won't care). My point isn't that HD2 is bad, just that publishers will see its success and completely misinterpret why it's successful. They'll see a live service game doing well and think that people want more live service games, not fun games.

[–] bradbeattie@lemmy.ca 4 points 1 year ago* (last edited 1 year ago)

I suspect the difficulty the publishers face is that fun is difficult to quantify. The read on this might end up being "All things being equal, DRM/MTX/etc aren't statistically impediments to financial success if the game is going to sell well anyway. If we percieve them to improve our bottom line, let's include them".

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