this post was submitted on 15 Apr 2024
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games

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[–] Rojo27@hexbear.net 9 points 1 year ago (1 children)

How is it different from a "pressure to tip" scenario? The implication here is that, somehow, the increase to $70 for games still isn't enough to cover a pay increase for devs, therefore you should tip them to help them out. THATS EXACTLY WHAT PRESSURE TO TIP IS YOU FOOLspongebob-i-fucking-love

Also most games now have micro transactions on top of being $70. It's still not enough to pay devs? And I'm supposed to trust that the tips will go to the devs instead of some corporate ghouls?

[–] Tabitha@hexbear.net 3 points 1 year ago* (last edited 1 year ago) (1 children)

itch.io should implement tipping, TBH, because sometimes those free/$1/$2/$5 games really do deserve a $10 tip, you just don't realize it until after you've played. The difference being that you know you're tipping a tiny team, usually only one person, almost directly, instead of an amorphous husk that just laid off 20 employees after the game.

[–] Rojo27@hexbear.net 1 points 1 year ago

Oh, for sure. I'm not against tipping in general. I used a lot of Cities:Skylines mods and I always send a tip to the creators of my favorite assets and mods.

[–] vertexarray@hexbear.net 8 points 1 year ago

Hmm wonder who the tips go to

[–] Stoatmilk@hexbear.net 8 points 1 year ago

Is that not what skins already are? Like, you aren't getting 1/3 of a full game's value from a Snoop Dogg skin.

[–] beef_curds@hexbear.net 6 points 1 year ago

Sending a $20 bill to the CEO of Target bc my shelves are just that special.