this post was submitted on 01 Oct 2023
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Programming

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Hi all,

My 8 year old is asking if he can learn how to program.

I’d like to support this, and it seems like it’s not a transient interest as he’s been all over scratch, and using things like minecraft commands for the last year. I have an old (pre 2017) MacBook Air I can set up for this. How do I / what would you advise I set up for him, to a) keep him safe online (he’s 8!) and b) give him the tools he needs in a structured way.

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[–] MrJay@programming.dev 2 points 2 years ago* (last edited 2 years ago)

minecraft can work really well for learning how tp program, when I was 9 that is how I started, unfortunately its been a long time since I took that course but if you are willing to do the research there should be a some for server programming and java modding at least that is what I took over 11 years ago at this point, and maybe javascript for gametest framework for bedrock edition. there is also minetest which is a little better for learning but isn't minecraft so is a little bit more annoying but lets you modify basically anything you want which is very fun. also a great way to learn boolean algebra/circuit design in minecraft/minetest, redstone can be used to make micro computers like calculators, fun and can be applicable to making games in minecraft which makes it more engaging as well. also the minecraft commands can be put into a mcfunction file as you can imagine this can be generated by outputting text to the file, this is great because you learn file io and a programming language and mostly he would be using math to generate things so teaches math, its limited but that is something he would find fun that is super easy and can be done in basically any language.

redstone/mcfunctions I personally like this approach on top of the course because it gives him something useful so should hopefully encourage him to play and program after he finishes lessons and etc...

[–] Kissaki@feddit.de 2 points 2 years ago

A couple of things on resources: he has expressed interest in 3D worlds and I noticed comments on engines, but wonder if that’s too advanced?

I most certainly wouldn't start out programming with / in 3d worlds.

Drawing 2D shapes seems like a good way to spark interest though, with immediate visual feedback.

[–] fbmac@lemmy.fbmac.net 2 points 2 years ago
[–] antidote101@lemmy.world 2 points 2 years ago

Try a more advanced node based programming language that aligns more with a specific language. Something like NodeRed for Java...

...or maybe he's ready to try game development on something like Godot, which has a language a lot like python.

Python is apparently a good first language to learn.

[–] TheFogan@programming.dev 0 points 2 years ago

IMO set him up with some of the modern engines and tutorials... Godot 4, Unreal etc...

actually if you are looking for some stuff to have ready for him.

https://www.humblebundle.com/books/game-programming-with-c-unreal-packt-books?hmb_source=&hmb_medium=product_tile&hmb_campaign=mosaic_section_1_layout_index_2_layout_type_threes_tile_index_1_c_gameprogrammingwithcunrealpackt_bookbundle

If he has access to youtube there's also lots of really good tutorials etc... out there. Heartbeast has some awesome ones for godot etc...

[–] swab148@startrek.website -2 points 2 years ago

Ground him into a room until he learns to make a game with only assembly, give him a Tandy to figure it out

[–] TigrisMorte@kbin.social -2 points 2 years ago
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