this post was submitted on 14 Oct 2025
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[–] MrEff@lemmy.world 2 points 2 weeks ago (1 children)

I would argue that both are bad game/story design. Unless the skill is a plot point, it should not change the chance encounters in the world your players are in. Both of these examples are meta-gaming. The NPCs of the world didn't know the player characters had that ability, and should not change their actions until it is known to them.

I had one DM who was huge on meta-gaming, and at first I thought it was just some peev of his, but honestly after a while and understanding it better- it made a better experience. It now makes me annoyed to see it used and I better understand his rants...

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[–] goferking0@lemmy.sdf.org 1 points 2 weeks ago

They removed that from monk in 2024 😭

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