Tears of the Kingdom and Minecraft would be important to save for their infinite playability due to their physics and craft engines. Final Fantasy 6 for story. Stellaris so people could have a competitive, chess-like monster to wrap their mind around. And Bonk for TurboGrafx16 so everyone could know that game design just doesn't happen overnight.
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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Pokemon, FF7, GTA San Andreas, Resident Evil 4, Portal
Which Pokemon game? Also portal is a great choice, I was very nearly tempted to have portal 2 as my last pick.
Pokemon Crystal
I'll pick 5 genre (4x/building sim/strategy, RPG, Sandbox, Sport, and maybe racing) then choose the best open source game in each genre.
A very good closed source, mod-able game will be limited on what technology exist when it was made. While an open sourced game would have a lot of possibilities. It will count as an update, not a new game.
if anthologies are allowed:
Activision Anthology: Remix Edition
Atari Anthology
Sega Genesis Classics
Namco Museum Archives
Nintendo World Championships: NES Edition
I'm a novice gamer, so someone who's got more experience with retro gaming history could probably come up with a list that includes the greatest possible number of titles for preservation
could we have a link to the video you mentioned?
I could only come up with three for now because it's no small task!
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Squarez Deluxe
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TormentorXPunisher
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Quake IIx
I didn't choose anything with crafting or making, because I can still craft and make things in real life. I chose games that provide something that I could never get anywhere else, and also games that for me are infinitely replayable. I would never pick a story driven anything because if that's the only game I can play for the rest of my days, I don't want to hear/play the same story 70 times, and RPG combat systems are easy to figure out and game after a while
Squarez Deluxe to me is the greatest shape packing game ever made, it makes Tetris look like Tinker Toys idc fite me. It's probably three decades old by now and it's DOS freeware and I still play it. Extreme mode only, my peeps
TormentorXPunisher is the best twin stick shooter I have ever played, and I have played hundreds of them. It has an infinite skill ceiling. I play every day and have done so for about 7 years. I was number two WR on hard mode until my protegé took me down, but I recently ascended on regular mode by 14 ranks. I'm so invested in this game I actually developed a friendly acquaintanceship with the sound engineer Joonas Turner
Quake 2 is just a granddaddy of all amazing FPS with again, an infinite skill ceiling esp in movement. I actually enjoy the movement of Q1 better, but the mod support of Q2 and upgraded engine makes it a game that goes on forever. Team CTF, rocket arena, etc
Forsaken 64 (multiplayer does things with "4th Dimensional" space I've never seen elsewhere, else this slot would belong to Descent)
No Man's Sky (open to others for this slot, but not aware of any that check the same boxes for me)
Minecraft (Factorio mods)
Armored Core (any besides 3)
Starcraft or Dawn of War or Total War ... so long as the best of the RTS genre is represented
Wait ... no new games ever? Wtf, just kill me. ... or rather, why bother rebuilding civilization only to stagnate like so?
My list is tailored towards inspiring a re-launch of the industry. I would rather disappear into Amish society than play the same five video-games forever more.