Red dead redemption 2. I really just can't ever get into Rockstar games, I hate the controls, they really just feel bad, so much that it makes it unplayable to me. Having watched a playthrough, I can kind of understand the hype behind it, but haven't found any enjoyment in it myself.
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XCOM 2. I love enemy unknown/enemy within, but bounced right off 2. There were so many little details that just made me quit after about an hour. In comparison, I've run through the other dozens of times.
PvP in any context. I find going against other players very stressful, and even when I'm winning, I know I just made the day of other players a little bit worse, and that just sours the experience.
I feel this. I can't even play a game of chess online without feeling stressed out. I love playing against friends, but against anonymous strangers, I just can't do it. It's a damn shame - I sank about 3000 hours into Dota 2, and about 98% of it was against bots.
I do enjoy co-op games these days though, but again, it's still better with friends.
The older I get the less I want to compete with other people. I just want to chill
yeah PVP is so toxic
trying to dabble in e-sports for games I’d otherwise play very casually and for personal enjoyment had to have been the most stress I’ve experienced gaming, and now I’m in that exact situation
The whole souls universe. It''s not difficult it's tedious. I get why people like it, it;'s got great atmosphere and design and ideas. just not for me.
I feel like if you don't enjoy any sort of "rush" from beating a boss or section you struggle with...this is exactly how it feels. I used to love souls because I felt accomplished when I succeeded. Now, I feel almost nothing because it's never a matter of knowing if I can..it's spending the time just to win. You need a way deeper combat system for me to feel like I accomplished anything more than memorizing the boss moves through trial and error.
Heaven's Vault.
I gave the game multiple tries, because I love the idea of a language puzzle game where you have to figure out the language bit by bit, based on context, environmental clues, and similarities between words. I also like the story and lore I've seen so far, and would like to see more.
But I just can't get past how the gameplay is built. It feels like the game is trying to do multiple things at once and failing at all of them. Every part of the gameplay is slow, with long animations and slow cutscenes everywhere.
While playing you get dialogue opportunities with your robot, but taking them means you need to either stop what you're doing or risk missing things, or even interrupt them through an arbitrarily placed cutscene/dialogue trigger. And if you don't take them, you don't know what you'll miss.
Traveling between locations in your ship looks fun, but it's also slow, while also having dialogues happen during it. It also has the option to have your robot take over steering, skipping the navigation sending you to your destination... An option that shows up according to the developers' whims, so you don't know how long it might take to show up.
On my last playthrough I decided to try using a mod, I think it was called RuinVault, which speeds up animations and dialogue, lets you skip navigation immediately, and even has a button to straight up speed up time - and what killed that playthrough was when I was leaving a location and my character went "Hmmm, I think I have some of my translations wrong", and straight up forced me to pick a different option for some of my translations. It made me realize the game is basically forcing me to get the puzzles done "on time", instead of letting me actually figure them out. I thought I was playing a puzzle game, but if the game decides you're having trouble with a puzzle, it slowly forces you into the correct solution?
In the meanwhile Chants of Sennaar came out, and while it seemed simplistic compared to Heaven's Vault's language, it also felt like an actual puzzle that the game let me solve, and it could still tell a story through both environments and the text I had to translate.
I reckon I might just need to find a playthrough video to watch because playing the damn game is just endlessly frustrating.
Super Metroid. It's supposed to be a classic but I can't stand it. I just hate the way the physics feels so slow. Jumping and left/right acceleration just made the game feel terrible to play.
The Metroid prime series were great though.
Love super Metroid. This is totally fair though. We've gotten a lot of platformers since which have vastly improved on the feel and controls (notably Metroid Dread feels incredible), so going back to the game is rough. Especially with.. holding a button to run :p
A lot of the good stuff from the game comes more from the feeling of isolation, music, exploration. Stuff that prime also did well.
Any Soulslike anything. I have gotten my ass beaten by enemy NPCs in Smash Bros, and I have gotten my ass beaten by enemy players in Battlefield, and I stuck around with both until I got quite good (Smash Bros more than Battlefield, but still).
But Dark Souls, Demon Souls, Elden Ring... I've actually owned all of them and played none of them for more than a few hours at most. I got the furthest with Elden Ring but it's just not fun, it's harder than Smash Bros but about as fun as Ghost of Tsushima combat - which is to say, not very fun.
Oh also, Assassin's Creed: Valhalla or whatever the viking themed one was. I'm not a picky AC player, I loved the originals and I loved Origins and I loved many (though not all) in between those. But the viking one just had the slowest, least satisfying combat in the world. Which sucked since I'm Danish American, can't even live out digital viking fantasies, but pirate fantasies are a decent second I guess.
On the flip side, the Stanley Parable is so good that I haven't finished it because it makes my brain feel like it's tripping but in a disorienting and uncomfortable way. It's so good but I cant handle it for too long.
Elden Ring, Lords of the Fallen (the new one – I strangely enjoyed the original enough to beat it, but this one just didn't captivate me).
I also left Lies of P near the end, because I found a boss too exhausting to keep trying, and life got in the way at some point. Might pick it up again, eventually? Not too sure.
I played and loved Dark Souls 1 and 2, Bloodborne, Sekiro (particularly Sekiro), so it's not that the genre doesn't interest me. There's just something about the above implementations (and DS3, but I did finish that one) that didn't really captivate me the same way.
Mostly agreed, though I did fully complete elden ring because I enjoyed it a lot. Too many repeat bosses but the main story bosses were fun.
Lies of P... Yeah. I got to the second to last boss and just couldn't. It's parry system has like half as many acceptable frames as sekiro, so that's why it sucked for me. I just couldn't get the timing and it limits the amount you can grind for levels to make up for it.
For starters, Skyrim. I genuinely wanted to like it since the PS3 era, but it just wasn't my kind of RPG.
Assassin's Creed: Black Flag. I loved the first AC games, but there was something about AC:BF that just made me dislike the series from this game on. I just couldn't get into it. After a few missions, I turned it off and never went back to it.
Black flag is not a very good Assassins creed game. It is however my absolute favorite pirate game
Honestly? Witcher 3. Heard so much good about it. Started it like 10 times. I hated the combat method. Made me hate the game.
Terraria. Hate me.
I am not the fan of looking up guides and other info out of the game, and I also kiiiinda suck in full sandbox due to, generally, not being good at setting my own targets.
Like give me some final task and I am happy to work towards it, but with no target whatsoever I am kinda lost.
However, last I played Terraria was decade ago so stuff may have changed. xD
I'll vouch some for this. I had tried getting back into Terraria some odd months ago. So much has changed, you'll end up going to the guides almost guaranteed more than ever. It's very overwhelming now, to where I'm honestly missing the earlier days. Like, before Moon Lord was added in.
Baldur's Gate 3. I dislike turn-based games. I thought I could get over it 'cause I really liked Neverwinter Nights and wanted to recapture that feeling of pulling all-nighters playing NWN back in college. BG3 just didn't hit the same.
Well, hollow knight. It should be great for me.
But the whole signaling of the world and characters doesn't work for me. So I am constantly poking in the dark and not really having fun feeling incapable of even finding where I should be going.
Cult of the lamb, maybe I just suck at the game but I felt there was just nowhere near enough time to do anything, just a chore to constantly keeping the cult members happy