Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
Help and suggestions
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- !AutomationGames@lemmy.zip
- !Incremental_Games@incremental.social
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- !VisualNovels@ani.social
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- !Cities_Skylines@lemmy.world
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- !Pokemon@lemm.ee
- !Silksong@indie-ver.se
- !Skyrim@lemmy.world
- !StardewValley@lemm.ee
- !Subnautica2@Lemmy.world
- !WorkersAndResources@lemmy.world
Language specific
- !JeuxVideo@jlai.lu: French
view the rest of the comments
Heaven's Vault.
I gave the game multiple tries, because I love the idea of a language puzzle game where you have to figure out the language bit by bit, based on context, environmental clues, and similarities between words. I also like the story and lore I've seen so far, and would like to see more.
But I just can't get past how the gameplay is built. It feels like the game is trying to do multiple things at once and failing at all of them. Every part of the gameplay is slow, with long animations and slow cutscenes everywhere.
While playing you get dialogue opportunities with your robot, but taking them means you need to either stop what you're doing or risk missing things, or even interrupt them through an arbitrarily placed cutscene/dialogue trigger. And if you don't take them, you don't know what you'll miss.
Traveling between locations in your ship looks fun, but it's also slow, while also having dialogues happen during it. It also has the option to have your robot take over steering, skipping the navigation sending you to your destination... An option that shows up according to the developers' whims, so you don't know how long it might take to show up.
On my last playthrough I decided to try using a mod, I think it was called RuinVault, which speeds up animations and dialogue, lets you skip navigation immediately, and even has a button to straight up speed up time - and what killed that playthrough was when I was leaving a location and my character went "Hmmm, I think I have some of my translations wrong", and straight up forced me to pick a different option for some of my translations. It made me realize the game is basically forcing me to get the puzzles done "on time", instead of letting me actually figure them out. I thought I was playing a puzzle game, but if the game decides you're having trouble with a puzzle, it slowly forces you into the correct solution?
In the meanwhile Chants of Sennaar came out, and while it seemed simplistic compared to Heaven's Vault's language, it also felt like an actual puzzle that the game let me solve, and it could still tell a story through both environments and the text I had to translate.
I reckon I might just need to find a playthrough video to watch because playing the damn game is just endlessly frustrating.