this post was submitted on 24 Jan 2024
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My takeaway is that it's only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

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@Risk It's a contentious topic. My roguelike podcast cohosts and I devoted almost 2 hours talking about this specifically in a recent episode: https://grogpod.zone/2023-10-11-what-is-a-roguelike/

It's also worth noting that the definitions have changed over time and will likely continue to do so, as with any evolving genre: https://github.com/ScottBurger/going_rogue_podcast/wiki/What-is-a-roguelike-database

[–] GilgameshCatBeard@lemmy.ca 0 points 1 year ago

I always thought rogue-like games were just stealthy sneak games.

[–] neonred@lemmy.world -1 points 1 year ago* (last edited 1 year ago)

Roguelikes come from the age of boomers and gen x, are hard as nails, very complex, have a cursed tome of documentation and take months to reach victory, if at all.

Roguelites are for the modern times.

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