Gamedev

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https://lemmy.world/c/Gamedev A Lemmy community to share game development news and info!

founded 2 years ago
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The company says Valve previously made the same call.

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Today is billed as "Cyber Monday" in the States. You've likely seen the ads and discourse around it. But have you seen any deals targeting developers? Interesting development tools or anything?

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Introducing Pacab - the Point and Click Adventure Builder!

Pacab is an idea I had one day at work that I decided to take way too far.

A lot of the apps I build at my work transform metadata about form questions from JSON/XML/database/whatever into HTML forms.

It occurred to me that simple point and click games aren’t that different. A screen in the game is like a webpage, and the areas you can click/interact on screen are like the textboxes/dropdown controls that we build web forms with.

Another way to think of Pacab is like an interactive slideshow. Each slide is a picture file, and each picture has an accompanying TOML file to describe the clickable areas.

It’s built on top of pygame-ce and a small number of other Python libraries.


The games:

  1. Alt-Escape

Alt-Escape is a thrilling adventure in which you must escape from a room, or else risk still being stuck in that same room.

The title is a reference to the fact that there are alternative ways to escape (4 or 5 depending how you count).

I’ll admit that I didn’t have a huge plan going in to this and made it up as I went along. Still, I think the short and sweet appeal of this one may actually make it the best of the three. The cool kids find every possible exit.

  1. Jungle Gem

Jungle Gem puts you on an adventure going into a temple in the jungle to retrieve a magical stone.

This is way longer and admittedly the puzzles are much more obtuse and reminiscent of early 90’s puzzle/adventure game difficulty.

If you can get past all the Water Chamber stuff, I promise it gets easier from that point.

Now look, I am not a good writer (sorry for the lousy stories) and I an not a good artist, either. I intentionally kept these looking simple to keep constraints on myself. Both games are 100% drawn by me in KDE Kolour Paint. GIMP for the animations. The sound effects and music are all mostly me, with a couple one-offs found online to help me out. You can even hear my voice acting debut in Alt-Escape :).

  1. Active Radio

This one is a bit different. Active Radio is set in an abandoned theme park not far from where I live. The “graphics” are all photos that I took.

Active Radio pits you in a radioactive wasteland where you must find parts to assemble a radio and call for help before becoming food for the “Horde”.

This game has far fewer puzzles and is big on exploration.

(While playing, just imagine what someone with actual skills in photography could have done with this idea :)).


None of these games are revolutionary or anything, but I hope they at least get a chuckle from some people. They are simple by design, and thus have a lot of shortcomings. I’d love constructive feedback.

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DR = Defense / dmg you get (max 80% DR, can increase through passive/trait/class/...)

Or

FinalDamage = Dmg × (1 - Defense/Dmg) Clamp DR between 0% and 80%. (No minimum DR. Only maximum DR.)

Ex: Monster hit: 10,000 dmg

Player DEF: 500 → DR = 500 / 10,000 = 5% → Damage taken = 9,500

Player DEF: 2,500 → DR = 2,500 / 10,000 = 25% → Damage taken = 7,500

Monster hit: 1,000 dmg

Player DEF: 2,500 → Raw DR = 2,500 / 1,000 = 250% → Capped at 80% max → Damage taken = 200

This fix late scaling, fix tank, fix MMO balance, fix Rpg

Hmm sorry you guy, wrong screenshot, fix the right formula

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Written by Henrique L. Alves

Plenty to cover from last two weeks, with major news from Unreal Engine 5.7 release and Epic's partnership to launch Unity games in Fortnite - plus Sega CD retroprogramming, recreating Sim Earth, and more!

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